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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-04-07 15:36:45 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-04-22 23:59:38 -0400
commit4f87a2b478b9c15ac3eb3d245228e9e72ac847ae (patch)
tree24dfc131f2378ff9ad454758e403569d2a19b204 /src
parentdbb9bd84306830456032778fc11fb9a34dd140c7 (diff)
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fix mouse-changed event never updating prior mouse position
Diffstat (limited to 'src')
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index 5f265139..0b4d7494 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -874,7 +874,7 @@ namespace StardewModdingAPI.Framework
{
ControlEvents.InvokeMouseChanged(this.Monitor, this.MStatePrior, this.MStateNow, this.MPositionPrior, this.MPositionNow);
this.MStatePrior = this.MStateNow;
- this.MPositionPrior = this.MPositionPrior;
+ this.MPositionPrior = this.MPositionNow;
}
}