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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-07-01 15:15:33 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-07-01 15:15:33 -0400
commit5357de4219c60fb44eb204e4f6c06e062a41d964 (patch)
tree29493b5f7ef5da41a1ec84914bc790da1cad4ba2 /src
parente548a4ea9bf24c28ebc024e12af73cd14b76f05f (diff)
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add game path to assembly definition resolution search paths for rare edge cases where it's not added automatically
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 8f5a8316..2f6130de 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -44,6 +44,7 @@ namespace StardewModdingAPI.Framework.ModLoading
this.Monitor = monitor;
this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform));
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
+ this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();