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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-01 15:33:40 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-01 15:33:40 -0500 |
commit | 56b1b8d4d2177fbb0673672bc4b7bb49bcccc606 (patch) | |
tree | 91bcd2a386a8091eef9900efe856f4dc350584e0 /src | |
parent | aeb72586fdd94219cb9ae11cfd9f162765a5bc51 (diff) | |
download | SMAPI-56b1b8d4d2177fbb0673672bc4b7bb49bcccc606.tar.gz SMAPI-56b1b8d4d2177fbb0673672bc4b7bb49bcccc606.tar.bz2 SMAPI-56b1b8d4d2177fbb0673672bc4b7bb49bcccc606.zip |
fix save folder filter in Save Backup
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/ModEntry.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs index b1d368a1..8b139d8f 100644 --- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs +++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs @@ -71,7 +71,7 @@ namespace StardewModdingAPI.Mods.SaveBackup // copy saves to fallback directory (ignore non-save files/folders) this.Monitor.Log($"Backing up saves to {fallbackDir.FullName}...", LogLevel.Trace); DirectoryInfo savesDir = new DirectoryInfo(Constants.SavesPath); - this.RecursiveCopy(savesDir, fallbackDir, copyRoot: false, entry => this.MatchSaveFolders(savesDir, entry)); + this.RecursiveCopy(savesDir, fallbackDir, entry => this.MatchSaveFolders(savesDir, entry), copyRoot: false); // compress backup if possible this.Monitor.Log("Compressing backup if possible...", LogLevel.Trace); @@ -199,7 +199,7 @@ namespace StardewModdingAPI.Mods.SaveBackup /// <param name="copyRoot">Whether to copy the root folder itself, or <c>false</c> to only copy its contents.</param> /// <param name="filter">A filter which matches the files or directories to copy, or <c>null</c> to copy everything.</param> /// <remarks>Derived from the SMAPI installer code.</remarks> - private void RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, bool copyRoot = true, Func<FileSystemInfo, bool> filter = null) + private void RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, Func<FileSystemInfo, bool> filter, bool copyRoot = true) { if (!targetFolder.Exists) targetFolder.Create(); @@ -216,7 +216,7 @@ namespace StardewModdingAPI.Mods.SaveBackup case DirectoryInfo sourceDir: DirectoryInfo targetSubfolder = copyRoot ? new DirectoryInfo(Path.Combine(targetFolder.FullName, sourceDir.Name)) : targetFolder; foreach (var entry in sourceDir.EnumerateFileSystemInfos()) - this.RecursiveCopy(entry, targetSubfolder); + this.RecursiveCopy(entry, targetSubfolder, filter); break; default: |