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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-04-25 12:16:44 -0400 |
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committer | GitHub <noreply@github.com> | 2018-04-25 12:16:44 -0400 |
commit | 68206e00478905960e2a1f37f974f088f56b5390 (patch) | |
tree | b73f363567dc9baa93fd1a822c42455c7547ca6c /src | |
parent | cd3dbc47aa6e112d8695bcb9ed81f0b422f21e5c (diff) | |
parent | f95c7f25f4447fd1a34400a273256b1e5b4df7b1 (diff) | |
download | SMAPI-68206e00478905960e2a1f37f974f088f56b5390.tar.gz SMAPI-68206e00478905960e2a1f37f974f088f56b5390.tar.bz2 SMAPI-68206e00478905960e2a1f37f974f088f56b5390.zip |
Merge pull request #474 from danvolchek/develop
Add overload to the player_add console command to add items by name
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs | 105 | ||||
-rw-r--r-- | src/SMAPI/Framework/CommandManager.cs | 31 |
2 files changed, 121 insertions, 15 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs index ff11da1e..803ae7f6 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData; using StardewValley; @@ -15,6 +16,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <summary>Provides methods for searching and constructing items.</summary> private readonly ItemRepository Items = new ItemRepository(); + /// <summary>All possible item types along with Name.</summary> + private readonly string[] ItemTypeAndName = Enum.GetNames(typeof(ItemType)).Union(new string[] { "Name" }).ToArray(); /********* ** Public methods @@ -30,24 +33,30 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <param name="args">The command arguments.</param> public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // read arguments - if (!args.TryGet(0, "item type", out string rawType, oneOf: Enum.GetNames(typeof(ItemType)))) + // validate + if (!Context.IsWorldReady) + { + monitor.Log("You need to load a save to use this command.", LogLevel.Error); return; - if (!args.TryGetInt(1, "item ID", out int id, min: 0)) + } + + SearchableItem match; + + //read arguments + if (!args.TryGet(0, "item type", out string typeOrName, oneOf: this.ItemTypeAndName)) return; + if (Enum.GetNames(typeof(ItemType)).Contains(typeOrName, StringComparer.InvariantCultureIgnoreCase)) + this.FindItemByTypeAndId(monitor, args, typeOrName, out match); + else + this.FindItemByName(monitor, args, out match); + + if (match == null) + return; + if (!args.TryGetInt(2, "count", out int count, min: 1, required: false)) count = 1; if (!args.TryGetInt(3, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false)) quality = Object.lowQuality; - ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true); - - // find matching item - SearchableItem match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id); - if (match == null) - { - monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error); - return; - } // apply count match.Item.Stack = count; @@ -66,14 +75,82 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /********* ** Private methods *********/ + + /// <summary>Finds a matching item by item type and id.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="args">The command arguments.</param> + /// <param name="rawType">The raw item type.</param> + /// <param name="match">The matching item.</param> + private void FindItemByTypeAndId(IMonitor monitor, ArgumentParser args, string rawType, out SearchableItem match) + { + match = null; + + // read arguments + if (!args.TryGetInt(1, "item ID", out int id, min: 0)) + return; + + ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true); + + // find matching item + match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id); + + if (match == null) + { + monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error); + } + } + + /// <summary>Finds a matching item by name.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="args">The command arguments.</param> + /// <param name="name">The item name.</param> + /// <param name="match">The matching item.</param> + private void FindItemByName(IMonitor monitor, ArgumentParser args, out SearchableItem match) + { + match = null; + + // read arguments + if (!args.TryGet(1, "item name", out string name)) + return; + + // find matching items + IEnumerable<SearchableItem> matching = this.Items.GetAll().Where(p => p.DisplayName.IndexOf(name, StringComparison.InvariantCultureIgnoreCase) != -1); + match = matching.FirstOrDefault(item => item.DisplayName.Equals(name, StringComparison.InvariantCultureIgnoreCase)); + + // handle unique requirement + if (match != null) + { + return; + } + + int numberOfMatches = matching.Count(); + + if (numberOfMatches == 0) + { + monitor.Log($"There's no item with name '{name}'. You can use the 'list_items [name]' command to search for items.", LogLevel.Error); + } + else if (numberOfMatches == 1) + { + monitor.Log($"There's no item with name '{name}'. Did you mean '{matching.ElementAt(0).DisplayName}'? If so, type 'player_add name {matching.ElementAt(0).DisplayName}'.", LogLevel.Error); + } + else + { + string options = this.GetTableString(matching, new string[] { "type", "name", "command" }, item => new string[] { item.Type.ToString(), item.DisplayName, $"player_add {item.Type} {item.ID}" }); + + monitor.Log($"Found multiple item names containing '{name}'. Type one of these commands for the one you want:", LogLevel.Error); + monitor.Log($"\n{options}", LogLevel.Info); + } + } + private static string GetDescription() { string[] typeValues = Enum.GetNames(typeof(ItemType)); return "Gives the player an item.\n" + "\n" - + "Usage: player_add <type> <item> [count] [quality]\n" - + $"- type: the item type (one of {string.Join(", ", typeValues)}).\n" + + "Usage: player_add <type> (<item>|<name>) [count] [quality]\n" + + $"- type: the item type (either Name or one of {string.Join(", ", typeValues)}).\n" + "- item: the item ID (use the 'list_items' command to see a list).\n" + + "- name: the display name of the item (when using type Name).\n" + "- count (optional): how many of the item to give.\n" + $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n" + "\n" diff --git a/src/SMAPI/Framework/CommandManager.cs b/src/SMAPI/Framework/CommandManager.cs index 79a23d03..0c48d8ec 100644 --- a/src/SMAPI/Framework/CommandManager.cs +++ b/src/SMAPI/Framework/CommandManager.cs @@ -72,7 +72,7 @@ namespace StardewModdingAPI.Framework if (string.IsNullOrWhiteSpace(input)) return false; - string[] args = input.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); + string[] args = this.ParseArgs(input); string name = args[0]; args = args.Skip(1).ToArray(); @@ -103,6 +103,35 @@ namespace StardewModdingAPI.Framework /********* ** Private methods *********/ + /// <summary> + /// Parses a string into an array of arguments. + /// </summary> + /// <param name="input">The string to parse.</param> + private string[] ParseArgs(string input) + { + bool inQuotes = false; + IList<string> args = new List<string>(); + IList<char> currentArg = new List<char>(); + foreach (char c in input) + { + if (c == '"') + { + inQuotes = !inQuotes; + } + else if (!inQuotes && char.IsWhiteSpace(c)) + { + args.Add(string.Concat(currentArg)); + currentArg.Clear(); + } + else + currentArg.Add(c); + } + + args.Add(string.Concat(currentArg)); + + return args.Where(item => !string.IsNullOrWhiteSpace(item)).ToArray(); + } + /// <summary>Get a normalised command name.</summary> /// <param name="name">The command name.</param> private string GetNormalisedName(string name) |