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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-14 10:55:52 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-14 10:55:52 -0400
commit79181012ee01e93c1af7c4bf8bd1a3a717274ded (patch)
tree6d6e76f5998123e24e464e198f45cab580639d76 /src
parent8036bcdf007ef4c3e8b39778a2a202ba0b22edec (diff)
downloadSMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.tar.gz
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SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.zip
tweak build files
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI.Installer/SMAPI.Installer.csproj8
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj4
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj25
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets56
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj47
-rw-r--r--src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj16
-rw-r--r--src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj6
-rw-r--r--src/SMAPI.Toolkit/ModToolkit.cs3
-rw-r--r--src/SMAPI.Toolkit/Properties/AssemblyInfo.cs4
-rw-r--r--src/SMAPI.Toolkit/SMAPI.Toolkit.csproj7
-rw-r--r--src/SMAPI/SMAPI.csproj81
11 files changed, 55 insertions, 202 deletions
diff --git a/src/SMAPI.Installer/SMAPI.Installer.csproj b/src/SMAPI.Installer/SMAPI.Installer.csproj
index 79e19d89..44ed3bd1 100644
--- a/src/SMAPI.Installer/SMAPI.Installer.csproj
+++ b/src/SMAPI.Installer/SMAPI.Installer.csproj
@@ -1,11 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
- <AssemblyName>SMAPI.Installer</AssemblyName>
<RootNamespace>StardewModdingAPI.Installer</RootNamespace>
<Description>The SMAPI installer for players.</Description>
<TargetFramework>net45</TargetFramework>
- <LangVersion>latest</LangVersion>
<OutputType>Exe</OutputType>
<PlatformTarget>x86</PlatformTarget>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
@@ -16,13 +13,10 @@
</ItemGroup>
<ItemGroup>
- <None Update="assets\*">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
+ <None Update="assets\*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
<Import Project="..\..\build\prepare-install-package.targets" />
-
</Project>
diff --git a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj
index 3659e25a..0d109b83 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj
+++ b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj
@@ -1,11 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
- <AssemblyName>SMAPI.ModBuildConfig.Analyzer</AssemblyName>
<RootNamespace>StardewModdingAPI.ModBuildConfig.Analyzer</RootNamespace>
<Version>3.0.0</Version>
<TargetFramework>netstandard2.0</TargetFramework>
- <LangVersion>latest</LangVersion>
<IncludeBuildOutput>false</IncludeBuildOutput>
<OutputPath>bin</OutputPath>
<LangVersion>latest</LangVersion>
@@ -19,5 +16,4 @@
<ItemGroup>
<None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
</ItemGroup>
-
</Project>
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index ccbd9a85..5061b01b 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -1,25 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
- <AssemblyName>SMAPI.ModBuildConfig</AssemblyName>
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
- <Version>3.0.0</Version>
+ <Version>3.1.0</Version>
<TargetFramework>net45</TargetFramework>
- <LangVersion>latest</LangVersion>
<PlatformTarget>x86</PlatformTarget>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
- <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
- </ItemGroup>
-
- <ItemGroup>
- <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" />
- <None Include="..\..\docs\technical\mod-package.md" Link="mod-build-config.md" />
- </ItemGroup>
-
- <ItemGroup>
<Reference Include="Microsoft.Build" />
<Reference Include="Microsoft.Build.Framework" />
<Reference Include="Microsoft.Build.Utilities.v4.0" />
@@ -28,19 +16,16 @@
</ItemGroup>
<ItemGroup>
- <None Include="..\..\docs\technical\mod-package.md">
- <Link>mod-package.md</Link>
- </None>
+ <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
</ItemGroup>
<ItemGroup>
- <None Update="assets\nuget-icon.png">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
+ <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" />
+ <None Include="..\..\docs\technical\mod-package.md" Link="mod-package.md" />
+ <None Update="assets\nuget-icon.png" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
<Import Project="..\..\build\prepare-nuget-package.targets" />
-
</Project>
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 5ca9f032..bfee3b33 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -38,58 +38,26 @@
**********************************************-->
<!-- common -->
<ItemGroup>
- <Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="StardewValley.GameData">
- <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="StardewModdingAPI">
- <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="SMAPI.Toolkit.CoreInterfaces">
- <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'">
- <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
<!-- Windows -->
<ItemGroup Condition="$(OS) == 'Windows_NT'">
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
<!-- Linux/Mac -->
<ItemGroup Condition="$(OS) != 'Windows_NT'">
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
index 526d406b..1e3208de 100644
--- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
@@ -1,72 +1,45 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
<AssemblyName>ConsoleCommands</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
<TargetFramework>net45</TargetFramework>
- <LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
- <ProjectReference Include="..\SMAPI\SMAPI.csproj">
- <Private>False</Private>
- </ProjectReference>
+ <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="StardewValley.GameData">
- <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
</ItemGroup>
<Choose>
<!-- Windows -->
<When Condition="$(OS) == 'Windows_NT'">
<ItemGroup>
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
</ItemGroup>
</When>
<!-- Linux/Mac -->
<Otherwise>
<ItemGroup>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
</ItemGroup>
</Otherwise>
</Choose>
<ItemGroup>
- <None Update="manifest.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
+ <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
-
</Project>
diff --git a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
index 970ccea8..98a3f0cc 100644
--- a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
+++ b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
@@ -1,34 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
<AssemblyName>SaveBackup</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace>
<TargetFramework>net45</TargetFramework>
- <LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
- <ProjectReference Include="..\SMAPI\SMAPI.csproj">
- <Private>False</Private>
- </ProjectReference>
+ <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
</ItemGroup>
<ItemGroup>
- <None Update="manifest.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
+ <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
-
</Project>
diff --git a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
index accc9175..2bddc46a 100644
--- a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
+++ b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
@@ -1,15 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
- <AssemblyName>SMAPI.Toolkit.CoreInterfaces</AssemblyName>
<RootNamespace>StardewModdingAPI</RootNamespace>
<Description>Provides toolkit interfaces which are available to SMAPI mods.</Description>
<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>
- <LangVersion>latest</LangVersion>
- <DocumentationFile>bin\$(Configuration)\$(TargetFramework)\SMAPI.Toolkit.CoreInterfaces.xml</DocumentationFile>
+ <GenerateDocumentationFile>true</GenerateDocumentationFile>
<PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget>
</PropertyGroup>
<Import Project="..\..\build\common.targets" />
-
</Project>
diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs
index 80b14659..08fe0fed 100644
--- a/src/SMAPI.Toolkit/ModToolkit.cs
+++ b/src/SMAPI.Toolkit/ModToolkit.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
@@ -11,8 +10,6 @@ using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Serialization;
-[assembly: InternalsVisibleTo("StardewModdingAPI")]
-[assembly: InternalsVisibleTo("SMAPI.Web")]
namespace StardewModdingAPI.Toolkit
{
/// <summary>A convenience wrapper for the various tools.</summary>
diff --git a/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs b/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..233e680b
--- /dev/null
+++ b/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs
@@ -0,0 +1,4 @@
+using System.Runtime.CompilerServices;
+
+[assembly: InternalsVisibleTo("StardewModdingAPI")]
+[assembly: InternalsVisibleTo("SMAPI.Web")]
diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
index 4e6918ad..71ea0f12 100644
--- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
+++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
@@ -1,14 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
- <AssemblyName>SMAPI.Toolkit</AssemblyName>
<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
<Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description>
<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>
- <LangVersion>latest</LangVersion>
- <DocumentationFile>bin\$(Configuration)\$(TargetFramework)\SMAPI.Toolkit.xml</DocumentationFile>
+ <GenerateDocumentationFile>true</GenerateDocumentationFile>
<PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget>
- <RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
</PropertyGroup>
<ItemGroup>
@@ -24,5 +20,4 @@
</ItemGroup>
<Import Project="..\..\build\common.targets" />
-
</Project>
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index d36d7b4c..02f1763f 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -1,14 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
<AssemblyName>StardewModdingAPI</AssemblyName>
<RootNamespace>StardewModdingAPI</RootNamespace>
<Description>The modding API for Stardew Valley.</Description>
<TargetFramework>net45</TargetFramework>
- <LangVersion>latest</LangVersion>
<PlatformTarget>x86</PlatformTarget>
<OutputType>Exe</OutputType>
- <DocumentationFile>bin\$(Configuration)\StardewModdingAPI.xml</DocumentationFile>
+ <GenerateDocumentationFile>true</GenerateDocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
<ApplicationIcon>icon.ico</ApplicationIcon>
@@ -23,54 +21,24 @@
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="StardewValley.GameData">
- <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="System.Numerics">
- <Private>True</Private>
- </Reference>
- <Reference Include="System.Runtime.Caching">
- <Private>True</Private>
- </Reference>
- <Reference Include="GalaxyCSharp">
- <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="Lidgren.Network">
- <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
+ <Reference Include="System.Numerics" Private="True" />
+ <Reference Include="System.Runtime.Caching" Private="True" />
+ <Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
+ <Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
+ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>
<Choose>
<!-- Windows -->
<When Condition="$(OS) == 'Windows_NT'">
<ItemGroup>
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
</When>
@@ -78,10 +46,7 @@
<!-- Linux/Mac -->
<Otherwise>
<ItemGroup>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
</ItemGroup>
</Otherwise>
</Choose>
@@ -92,22 +57,12 @@
</ItemGroup>
<ItemGroup>
- <Content Include="SMAPI.config.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json">
- <Link>SMAPI.metadata.json</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <None Update="i18n\*">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="steam_appid.txt">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
+ <Content Include="SMAPI.config.json" CopyToOutputDirectory="PreserveNewest" />
+ <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json" Link="SMAPI.metadata.json" CopyToOutputDirectory="PreserveNewest" />
+ <None Update="i18n\*" CopyToOutputDirectory="PreserveNewest" />
+ <None Update="steam_appid.txt" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
-
</Project>