diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-14 10:55:52 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-14 10:55:52 -0400 |
commit | 79181012ee01e93c1af7c4bf8bd1a3a717274ded (patch) | |
tree | 6d6e76f5998123e24e464e198f45cab580639d76 /src | |
parent | 8036bcdf007ef4c3e8b39778a2a202ba0b22edec (diff) | |
download | SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.tar.gz SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.tar.bz2 SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.zip |
tweak build files
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Installer/SMAPI.Installer.csproj | 8 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj | 4 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj | 25 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 56 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | 47 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj | 16 | ||||
-rw-r--r-- | src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj | 6 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/ModToolkit.cs | 3 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Properties/AssemblyInfo.cs | 4 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/SMAPI.Toolkit.csproj | 7 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.csproj | 81 |
11 files changed, 55 insertions, 202 deletions
diff --git a/src/SMAPI.Installer/SMAPI.Installer.csproj b/src/SMAPI.Installer/SMAPI.Installer.csproj index 79e19d89..44ed3bd1 100644 --- a/src/SMAPI.Installer/SMAPI.Installer.csproj +++ b/src/SMAPI.Installer/SMAPI.Installer.csproj @@ -1,11 +1,8 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <AssemblyName>SMAPI.Installer</AssemblyName> <RootNamespace>StardewModdingAPI.Installer</RootNamespace> <Description>The SMAPI installer for players.</Description> <TargetFramework>net45</TargetFramework> - <LangVersion>latest</LangVersion> <OutputType>Exe</OutputType> <PlatformTarget>x86</PlatformTarget> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> @@ -16,13 +13,10 @@ </ItemGroup> <ItemGroup> - <None Update="assets\*"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> + <None Update="assets\*" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\prepare-install-package.targets" /> - </Project> diff --git a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj index 3659e25a..0d109b83 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj +++ b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj @@ -1,11 +1,8 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <AssemblyName>SMAPI.ModBuildConfig.Analyzer</AssemblyName> <RootNamespace>StardewModdingAPI.ModBuildConfig.Analyzer</RootNamespace> <Version>3.0.0</Version> <TargetFramework>netstandard2.0</TargetFramework> - <LangVersion>latest</LangVersion> <IncludeBuildOutput>false</IncludeBuildOutput> <OutputPath>bin</OutputPath> <LangVersion>latest</LangVersion> @@ -19,5 +16,4 @@ <ItemGroup> <None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" /> </ItemGroup> - </Project> diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index ccbd9a85..5061b01b 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -1,25 +1,13 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <AssemblyName>SMAPI.ModBuildConfig</AssemblyName> <RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace> - <Version>3.0.0</Version> + <Version>3.1.0</Version> <TargetFramework>net45</TargetFramework> - <LangVersion>latest</LangVersion> <PlatformTarget>x86</PlatformTarget> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> </PropertyGroup> <ItemGroup> - <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> - </ItemGroup> - - <ItemGroup> - <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" /> - <None Include="..\..\docs\technical\mod-package.md" Link="mod-build-config.md" /> - </ItemGroup> - - <ItemGroup> <Reference Include="Microsoft.Build" /> <Reference Include="Microsoft.Build.Framework" /> <Reference Include="Microsoft.Build.Utilities.v4.0" /> @@ -28,19 +16,16 @@ </ItemGroup> <ItemGroup> - <None Include="..\..\docs\technical\mod-package.md"> - <Link>mod-package.md</Link> - </None> + <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> </ItemGroup> <ItemGroup> - <None Update="assets\nuget-icon.png"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> + <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" /> + <None Include="..\..\docs\technical\mod-package.md" Link="mod-package.md" /> + <None Update="assets\nuget-icon.png" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\prepare-nuget-package.targets" /> - </Project> diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 5ca9f032..bfee3b33 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -38,58 +38,26 @@ **********************************************--> <!-- common --> <ItemGroup> - <Reference Include="$(GameExecutableName)"> - <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="StardewValley.GameData"> - <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="StardewModdingAPI"> - <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="SMAPI.Toolkit.CoreInterfaces"> - <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'"> - <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> <!-- Windows --> <ItemGroup Condition="$(OS) == 'Windows_NT'"> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> <!-- Linux/Mac --> <ItemGroup Condition="$(OS) != 'Windows_NT'"> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index 526d406b..1e3208de 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -1,72 +1,45 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> <AssemblyName>ConsoleCommands</AssemblyName> <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace> <TargetFramework>net45</TargetFramework> - <LangVersion>latest</LangVersion> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> <ItemGroup> - <ProjectReference Include="..\SMAPI\SMAPI.csproj"> - <Private>False</Private> - </ProjectReference> + <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> </ItemGroup> <ItemGroup> - <Reference Include="$(GameExecutableName)"> - <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="StardewValley.GameData"> - <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> + <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> </ItemGroup> <Choose> <!-- Windows --> <When Condition="$(OS) == 'Windows_NT'"> <ItemGroup> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> </ItemGroup> </When> <!-- Linux/Mac --> <Otherwise> <ItemGroup> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> </ItemGroup> </Otherwise> </Choose> <ItemGroup> - <None Update="manifest.json"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> + <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> - </Project> diff --git a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj index 970ccea8..98a3f0cc 100644 --- a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj +++ b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj @@ -1,34 +1,24 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> <AssemblyName>SaveBackup</AssemblyName> <RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace> <TargetFramework>net45</TargetFramework> - <LangVersion>latest</LangVersion> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> <ItemGroup> - <ProjectReference Include="..\SMAPI\SMAPI.csproj"> - <Private>False</Private> - </ProjectReference> + <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> </ItemGroup> <ItemGroup> - <Reference Include="$(GameExecutableName)"> - <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> </ItemGroup> <ItemGroup> - <None Update="manifest.json"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> + <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> - </Project> diff --git a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj index accc9175..2bddc46a 100644 --- a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj +++ b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj @@ -1,15 +1,11 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <AssemblyName>SMAPI.Toolkit.CoreInterfaces</AssemblyName> <RootNamespace>StardewModdingAPI</RootNamespace> <Description>Provides toolkit interfaces which are available to SMAPI mods.</Description> <TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks> - <LangVersion>latest</LangVersion> - <DocumentationFile>bin\$(Configuration)\$(TargetFramework)\SMAPI.Toolkit.CoreInterfaces.xml</DocumentationFile> + <GenerateDocumentationFile>true</GenerateDocumentationFile> <PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget> </PropertyGroup> <Import Project="..\..\build\common.targets" /> - </Project> diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs index 80b14659..08fe0fed 100644 --- a/src/SMAPI.Toolkit/ModToolkit.cs +++ b/src/SMAPI.Toolkit/ModToolkit.cs @@ -2,7 +2,6 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; -using System.Runtime.CompilerServices; using System.Threading.Tasks; using Newtonsoft.Json; using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; @@ -11,8 +10,6 @@ using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Framework.ModScanning; using StardewModdingAPI.Toolkit.Serialization; -[assembly: InternalsVisibleTo("StardewModdingAPI")] -[assembly: InternalsVisibleTo("SMAPI.Web")] namespace StardewModdingAPI.Toolkit { /// <summary>A convenience wrapper for the various tools.</summary> diff --git a/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs b/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs new file mode 100644 index 00000000..233e680b --- /dev/null +++ b/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs @@ -0,0 +1,4 @@ +using System.Runtime.CompilerServices; + +[assembly: InternalsVisibleTo("StardewModdingAPI")] +[assembly: InternalsVisibleTo("SMAPI.Web")] diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj index 4e6918ad..71ea0f12 100644 --- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj +++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj @@ -1,14 +1,10 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <AssemblyName>SMAPI.Toolkit</AssemblyName> <RootNamespace>StardewModdingAPI.Toolkit</RootNamespace> <Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description> <TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks> - <LangVersion>latest</LangVersion> - <DocumentationFile>bin\$(Configuration)\$(TargetFramework)\SMAPI.Toolkit.xml</DocumentationFile> + <GenerateDocumentationFile>true</GenerateDocumentationFile> <PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget> - <RootNamespace>StardewModdingAPI.Toolkit</RootNamespace> </PropertyGroup> <ItemGroup> @@ -24,5 +20,4 @@ </ItemGroup> <Import Project="..\..\build\common.targets" /> - </Project> diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index d36d7b4c..02f1763f 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -1,14 +1,12 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> <AssemblyName>StardewModdingAPI</AssemblyName> <RootNamespace>StardewModdingAPI</RootNamespace> <Description>The modding API for Stardew Valley.</Description> <TargetFramework>net45</TargetFramework> - <LangVersion>latest</LangVersion> <PlatformTarget>x86</PlatformTarget> <OutputType>Exe</OutputType> - <DocumentationFile>bin\$(Configuration)\StardewModdingAPI.xml</DocumentationFile> + <GenerateDocumentationFile>true</GenerateDocumentationFile> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> <ApplicationIcon>icon.ico</ApplicationIcon> @@ -23,54 +21,24 @@ </ItemGroup> <ItemGroup> - <Reference Include="$(GameExecutableName)"> - <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="StardewValley.GameData"> - <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="System.Numerics"> - <Private>True</Private> - </Reference> - <Reference Include="System.Runtime.Caching"> - <Private>True</Private> - </Reference> - <Reference Include="GalaxyCSharp"> - <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="Lidgren.Network"> - <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> + <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> + <Reference Include="System.Numerics" Private="True" /> + <Reference Include="System.Runtime.Caching" Private="True" /> + <Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" /> + <Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" /> + <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> <Choose> <!-- Windows --> <When Condition="$(OS) == 'Windows_NT'"> <ItemGroup> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="System.Windows.Forms" /> </ItemGroup> </When> @@ -78,10 +46,7 @@ <!-- Linux/Mac --> <Otherwise> <ItemGroup> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> </ItemGroup> </Otherwise> </Choose> @@ -92,22 +57,12 @@ </ItemGroup> <ItemGroup> - <Content Include="SMAPI.config.json"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </Content> - <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json"> - <Link>SMAPI.metadata.json</Link> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </Content> - <None Update="i18n\*"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> - <None Update="steam_appid.txt"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> + <Content Include="SMAPI.config.json" CopyToOutputDirectory="PreserveNewest" /> + <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json" Link="SMAPI.metadata.json" CopyToOutputDirectory="PreserveNewest" /> + <None Update="i18n\*" CopyToOutputDirectory="PreserveNewest" /> + <None Update="steam_appid.txt" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> - </Project> |