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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-29 23:52:33 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-29 23:52:33 -0400
commit798439ea34daf4999685ec8886cb295f1c4d43ba (patch)
tree6fffc53553585c2f3f7a41f784c404a9fd33a34e /src
parent6f69a1aca9481ed47bb3549312483e12a3bc1e9c (diff)
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deprecate TimeEvents.DayOfMonthChanged, SeasonOfYearChanged, and YearOfGameChanged
Diffstat (limited to 'src')
-rw-r--r--src/StardewModdingAPI/Events/TimeEvents.cs50
1 files changed, 44 insertions, 6 deletions
diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs
index 572898c7..5dadf567 100644
--- a/src/StardewModdingAPI/Events/TimeEvents.cs
+++ b/src/StardewModdingAPI/Events/TimeEvents.cs
@@ -18,6 +18,17 @@ namespace StardewModdingAPI.Events
[SuppressMessage("ReSharper", "InconsistentNaming")]
private static event EventHandler<EventArgsNewDay> _OnNewDay;
+ /// <summary>The backing field for <see cref="DayOfMonthChanged"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsIntChanged> _DayOfMonthChanged;
+
+ /// <summary>The backing field for <see cref="SeasonOfYearChanged"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsStringChanged> _SeasonOfYearChanged;
+
+ /// <summary>The backing field for <see cref="YearOfGameChanged"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsIntChanged> _YearOfGameChanged;
/*********
** Events
@@ -29,13 +40,40 @@ namespace StardewModdingAPI.Events
public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged;
/// <summary>Raised after the day-of-month value changes, including when loading a save. This may happen before save; in most cases you should use <see cref="AfterDayStarted"/> instead.</summary>
- public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged;
+ [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")]
+ public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged
+ {
+ add
+ {
+ TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.DayOfMonthChanged)}", "1.14", DeprecationLevel.Info);
+ TimeEvents._DayOfMonthChanged += value;
+ }
+ remove => TimeEvents._DayOfMonthChanged -= value;
+ }
/// <summary>Raised after the year value changes.</summary>
- public static event EventHandler<EventArgsIntChanged> YearOfGameChanged;
+ [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")]
+ public static event EventHandler<EventArgsIntChanged> YearOfGameChanged
+ {
+ add
+ {
+ TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.YearOfGameChanged)}", "1.14", DeprecationLevel.Info);
+ TimeEvents._YearOfGameChanged += value;
+ }
+ remove => TimeEvents._YearOfGameChanged -= value;
+ }
/// <summary>Raised after the season value changes.</summary>
- public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged;
+ [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")]
+ public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged
+ {
+ add
+ {
+ TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.SeasonOfYearChanged)}", "1.14", DeprecationLevel.Info);
+ TimeEvents._SeasonOfYearChanged += value;
+ }
+ remove => TimeEvents._SeasonOfYearChanged -= value;
+ }
/// <summary>Raised when the player is transitioning to a new day and the game is performing its day update logic. This event is triggered twice: once after the game starts transitioning, and again after it finishes.</summary>
[Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")]
@@ -82,7 +120,7 @@ namespace StardewModdingAPI.Events
/// <param name="newDay">The current day value.</param>
internal static void InvokeDayOfMonthChanged(IMonitor monitor, int priorDay, int newDay)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.DayOfMonthChanged)}", TimeEvents.DayOfMonthChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorDay, newDay));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.DayOfMonthChanged)}", TimeEvents._DayOfMonthChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorDay, newDay));
}
/// <summary>Raise a <see cref="YearOfGameChanged"/> event.</summary>
@@ -91,7 +129,7 @@ namespace StardewModdingAPI.Events
/// <param name="newYear">The current year value.</param>
internal static void InvokeYearOfGameChanged(IMonitor monitor, int priorYear, int newYear)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.YearOfGameChanged)}", TimeEvents.YearOfGameChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorYear, newYear));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.YearOfGameChanged)}", TimeEvents._YearOfGameChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorYear, newYear));
}
/// <summary>Raise a <see cref="SeasonOfYearChanged"/> event.</summary>
@@ -100,7 +138,7 @@ namespace StardewModdingAPI.Events
/// <param name="newSeason">The current season name.</param>
internal static void InvokeSeasonOfYearChanged(IMonitor monitor, string priorSeason, string newSeason)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.SeasonOfYearChanged)}", TimeEvents.SeasonOfYearChanged?.GetInvocationList(), null, new EventArgsStringChanged(priorSeason, newSeason));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.SeasonOfYearChanged)}", TimeEvents._SeasonOfYearChanged?.GetInvocationList(), null, new EventArgsStringChanged(priorSeason, newSeason));
}
/// <summary>Raise a <see cref="OnNewDay"/> event.</summary>