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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-09 17:16:13 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-09 17:16:13 -0400
commit7ba0518bfdfc06f2e80b6a0891689beda7f43aa7 (patch)
tree3594de1e488f593fe7b256b83b327c48d6c16823 /src
parent3d732275874e2f36e13f10813e08b7ed2fc143f8 (diff)
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add 'debug' console command
Diffstat (limited to 'src')
-rw-r--r--src/TrainerMod/TrainerMod.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index 168b7e8e..95c7cbaf 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -111,7 +111,9 @@ namespace TrainerMod
.Add("world_setminelevel", "Sets the mine level?\n\nUsage: world_setminelevel <value>\n- value: The target level (a number between 1 and 120).", this.HandleCommand)
.Add("show_game_files", "Opens the game folder.", this.HandleCommand)
- .Add("show_data_files", "Opens the folder containing the save and log files.", this.HandleCommand);
+ .Add("show_data_files", "Opens the folder containing the save and log files.", this.HandleCommand)
+
+ .Add("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.", this.HandleCommand);
}
/// <summary>Handle a TrainerMod command.</summary>
@@ -121,6 +123,12 @@ namespace TrainerMod
{
switch (command)
{
+ case "debug":
+ string debugCommand = string.Join(" ", args);
+ this.Monitor.Log($"Sending debug command to the game: {debugCommand}...", LogLevel.Info);
+ Game1.game1.parseDebugInput(debugCommand);
+ break;
+
case "save":
this.Monitor.Log("Saving the game...", LogLevel.Info);
SaveGame.Save();