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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-13 18:56:59 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:43 -0500
commit897edd7ff0c4a69289330e086b9b03e7a756b15c (patch)
treec3b8a45afcf2927ee1e2668a5b42297618965c66 /src
parente10a7858a0f3720dca1caf3e0f17db720bd69965 (diff)
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update for accessibility change in Stardew Valley 1.5.5
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 7efd99a0..1780b280 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -226,13 +226,8 @@ namespace StardewModdingAPI.Metadata
** Buildings
****/
case "buildings\\houses": // Farm
- {
- var field = reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures));
- field.SetValue(
- this.LoadAndDisposeIfNeeded(field.GetValue(), key)
- );
- return true;
- }
+ Farm.houseTextures = this.LoadAndDisposeIfNeeded(Farm.houseTextures, key);
+ return true;
case "buildings\\houses_paintmask": // Farm
{