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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-12 18:43:21 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-12 18:43:21 -0500 |
commit | 95786e9e44ed2ddfc0d38e8279b8c0166db7fc85 (patch) | |
tree | 2a0d3ae180a000d28482ad64539478339c36e9d5 /src | |
parent | 59ff0a3266b069e808cfa10d62c37914d2446ae9 (diff) | |
download | SMAPI-95786e9e44ed2ddfc0d38e8279b8c0166db7fc85.tar.gz SMAPI-95786e9e44ed2ddfc0d38e8279b8c0166db7fc85.tar.bz2 SMAPI-95786e9e44ed2ddfc0d38e8279b8c0166db7fc85.zip |
encapsulate file & folder deletion (#237)
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI.Installer/InteractiveInstaller.cs | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index 868889fa..36301829 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -104,7 +104,7 @@ namespace StardewModdingApi.Installer /// /// Uninstall logic: /// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup. - /// 2. Delete all files and folders in the game directory matching one of the <see cref="UninstallPaths"/>. + /// 2. Delete all files and folders in the game directory matching one of the values returned by <see cref="GetUninstallPaths"/>. /// /// Install flow: /// 1. Run the uninstall flow. @@ -179,8 +179,7 @@ namespace StardewModdingApi.Installer if (platform == Platform.Mono && File.Exists(paths.unixLauncherBackup)) { this.PrintDebug("Removing SMAPI launcher..."); - if (File.Exists(paths.unixLauncher)) - File.Delete(paths.unixLauncher); + this.InteractivelyDelete(paths.unixLauncher); File.Move(paths.unixLauncherBackup, paths.unixLauncher); } @@ -192,12 +191,7 @@ namespace StardewModdingApi.Installer { this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files..."); foreach (string path in removePaths) - { - if (Directory.Exists(path)) - Directory.Delete(path, recursive: true); - else - File.Delete(path); - } + this.InteractivelyDelete(path); } /**** @@ -210,8 +204,7 @@ namespace StardewModdingApi.Installer foreach (FileInfo sourceFile in packageDir.EnumerateFiles()) { string targetPath = Path.Combine(installDir.FullName, sourceFile.Name); - if (File.Exists(targetPath)) - File.Delete(targetPath); + this.InteractivelyDelete(targetPath); sourceFile.CopyTo(targetPath); } @@ -222,7 +215,7 @@ namespace StardewModdingApi.Installer if (!File.Exists(paths.unixLauncherBackup)) File.Move(paths.unixLauncher, paths.unixLauncherBackup); else if (File.Exists(paths.unixLauncher)) - File.Delete(paths.unixLauncher); + this.InteractivelyDelete(paths.unixLauncher); File.Move(paths.unixSmapiLauncher, paths.unixLauncher); } @@ -246,8 +239,7 @@ namespace StardewModdingApi.Installer // initialise target dir DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(modsDir.FullName, sourceDir.Name)); - if (targetDir.Exists) - targetDir.Delete(recursive: true); + this.InteractivelyDelete(targetDir.FullName); targetDir.Create(); // copy files @@ -364,6 +356,16 @@ namespace StardewModdingApi.Installer Console.WriteLine(text); } + /// <summary>Interactively delete a file or folder path.</summary> + /// <param name="path">The file or folder path.</param> + private void InteractivelyDelete(string path) + { + if (Directory.Exists(path)) + Directory.Delete(path, recursive: true); + else if (File.Exists(path)) + File.Delete(path); + } + /// <summary>Interactively ask the user to choose a value.</summary> /// <param name="message">The message to print.</param> /// <param name="options">The allowed options (not case sensitive).</param> |