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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-15 18:48:30 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-15 18:48:30 -0500 |
commit | 95ad954fa4b761dd32eefa072622cb1168c4d028 (patch) | |
tree | b5a5c4ed7e670d1738f2cc7de1bfa0b472b9c096 /src | |
parent | 70edec65678fc07200cd817b99f812389d1e97b0 (diff) | |
download | SMAPI-95ad954fa4b761dd32eefa072622cb1168c4d028.tar.gz SMAPI-95ad954fa4b761dd32eefa072622cb1168c4d028.tar.bz2 SMAPI-95ad954fa4b761dd32eefa072622cb1168c4d028.zip |
allow get/setting PerScreen<T> values by screen ID
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Utilities/PerScreen.cs | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/SMAPI/Utilities/PerScreen.cs b/src/SMAPI/Utilities/PerScreen.cs index 89d08e87..1498488b 100644 --- a/src/SMAPI/Utilities/PerScreen.cs +++ b/src/SMAPI/Utilities/PerScreen.cs @@ -49,20 +49,20 @@ namespace StardewModdingAPI.Utilities /// <summary>Get the value for a given screen ID, creating it if needed.</summary> /// <param name="screenId">The screen ID to check.</param> - internal T GetValueForScreen(int screenId) + public T GetValueForScreen(int screenId) { - this.RemoveDeadPlayers(); + this.RemoveDeadScreens(); return this.States.TryGetValue(screenId, out T state) ? state : this.States[screenId] = this.CreateNewState(); } - /// <summary>Set the value for a given screen ID, creating it if needed.</summary> + /// <summary>Set the value for a given screen ID.</summary> /// <param name="screenId">The screen ID whose value set.</param> /// <param name="value">The value to set.</param> - internal void SetValueForScreen(int screenId, T value) + public void SetValueForScreen(int screenId, T value) { - this.RemoveDeadPlayers(); + this.RemoveDeadScreens(); this.States[screenId] = value; } @@ -70,18 +70,17 @@ namespace StardewModdingAPI.Utilities /********* ** Private methods *********/ - /// <summary>Remove players who are no longer have a split-screen index.</summary> - /// <returns>Returns whether any players were removed.</returns> - private void RemoveDeadPlayers() + /// <summary>Remove screens which are no longer active.</summary> + private void RemoveDeadScreens() { if (this.LastRemovedScreenId == Context.LastRemovedScreenId) return; - this.LastRemovedScreenId = Context.LastRemovedScreenId; - foreach (int id in this.States.Keys.ToArray()) + + foreach (var pair in this.States.ToArray()) { - if (!Context.HasScreenId(id)) - this.States.Remove(id); + if (!Context.HasScreenId(pair.Key)) + this.States.Remove(pair.Key); } } } |