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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-01 19:27:05 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-01 19:27:05 -0400 |
commit | 9651e8705392ca267a58ca23c6745f4f679cfc14 (patch) | |
tree | 19d048a69d4eea364891497532726d51b5de9157 /src | |
parent | d3c92cf4913e96c82798cf1caddba189f53ff0a6 (diff) | |
download | SMAPI-9651e8705392ca267a58ca23c6745f4f679cfc14.tar.gz SMAPI-9651e8705392ca267a58ca23c6745f4f679cfc14.tar.bz2 SMAPI-9651e8705392ca267a58ca23c6745f4f679cfc14.zip |
slight refactor
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 157 |
1 files changed, 78 insertions, 79 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index d6f999e0..98de4608 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -360,7 +360,6 @@ namespace StardewModdingAPI this.Monitor.Log("SMAPI found problems in your game's content files which are likely to cause errors or crashes. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Error); // load mods - int modsLoaded; { this.Monitor.Log("Loading mod metadata..."); ModResolver resolver = new ModResolver(); @@ -410,7 +409,7 @@ namespace StardewModdingAPI mods = resolver.ProcessDependencies(mods).ToArray(); // load mods - modsLoaded = this.LoadMods(mods, new JsonHelper(), this.ContentManager, deprecationWarnings); + this.LoadMods(mods, new JsonHelper(), this.ContentManager, deprecationWarnings); foreach (Action warning in deprecationWarnings) warning(); } @@ -421,6 +420,7 @@ namespace StardewModdingAPI } // update window titles + int modsLoaded = this.ModRegistry.GetMods().Count(); this.GameInstance.Window.Title = $"Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods"; Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} with {modsLoaded} mods"; @@ -578,100 +578,101 @@ namespace StardewModdingAPI /// <param name="jsonHelper">The JSON helper with which to read mods' JSON files.</param> /// <param name="contentManager">The content manager to use for mod content.</param> /// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param> - /// <returns>Returns the number of mods successfully loaded.</returns> - private int LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList<Action> deprecationWarnings) + private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList<Action> deprecationWarnings) { this.Monitor.Log("Loading mods..."); - // keep track of skipped mods - IDictionary<IModMetadata, string> skippedMods = new Dictionary<IModMetadata, string>(); - void TrackSkip(IModMetadata mod, string reasonPhrase) => skippedMods[mod] = reasonPhrase; - // load mod assemblies - int modsLoaded = 0; - AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor); - AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name); - foreach (IModMetadata metadata in mods) + IDictionary<IModMetadata, string> skippedMods = new Dictionary<IModMetadata, string>(); { - // validate status - if (metadata.Status == ModMetadataStatus.Failed) - { - this.Monitor.Log($"Skipped {metadata.DisplayName}...", LogLevel.Trace); - TrackSkip(metadata, metadata.Error); - continue; - } - - // get basic info - IManifest manifest = metadata.Manifest; - string assemblyPath = Path.Combine(metadata.DirectoryPath, metadata.Manifest.EntryDll); + void TrackSkip(IModMetadata mod, string reasonPhrase) => skippedMods[mod] = reasonPhrase; - // preprocess & load mod assembly - Assembly modAssembly; - try - { - this.Monitor.Log($"Loading {metadata.DisplayName} from {assemblyPath.Replace(Constants.ModPath, "").TrimStart(Path.DirectorySeparatorChar)}...", LogLevel.Trace); - modAssembly = modAssemblyLoader.Load(assemblyPath, assumeCompatible: metadata.Compatibility?.Compatibility == ModCompatibilityType.AssumeCompatible); - } - catch (IncompatibleInstructionException ex) - { - TrackSkip(metadata, $"it's not compatible with the latest version of the game (detected {ex.NounPhrase}). Please check for a newer version of the mod (you have v{manifest.Version})."); - continue; - } - catch (Exception ex) + int modsLoaded = 0; + AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor); + AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name); + foreach (IModMetadata metadata in mods) { - TrackSkip(metadata, $"its DLL '{manifest.EntryDll}' couldn't be loaded:\n{ex.GetLogSummary()}"); - continue; - } + // validate status + if (metadata.Status == ModMetadataStatus.Failed) + { + this.Monitor.Log($"Skipped {metadata.DisplayName}...", LogLevel.Trace); + TrackSkip(metadata, metadata.Error); + continue; + } - // validate assembly - try - { - int modEntries = modAssembly.DefinedTypes.Count(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); - if (modEntries == 0) + // get basic info + IManifest manifest = metadata.Manifest; + string assemblyPath = Path.Combine(metadata.DirectoryPath, metadata.Manifest.EntryDll); + + // preprocess & load mod assembly + Assembly modAssembly; + try + { + this.Monitor.Log($"Loading {metadata.DisplayName} from {assemblyPath.Replace(Constants.ModPath, "").TrimStart(Path.DirectorySeparatorChar)}...", LogLevel.Trace); + modAssembly = modAssemblyLoader.Load(assemblyPath, assumeCompatible: metadata.Compatibility?.Compatibility == ModCompatibilityType.AssumeCompatible); + } + catch (IncompatibleInstructionException ex) { - TrackSkip(metadata, $"its DLL has no '{nameof(Mod)}' subclass."); + TrackSkip(metadata, $"it's not compatible with the latest version of the game (detected {ex.NounPhrase}). Please check for a newer version of the mod (you have v{manifest.Version})."); continue; } - if (modEntries > 1) + catch (Exception ex) { - TrackSkip(metadata, $"its DLL contains multiple '{nameof(Mod)}' subclasses."); + TrackSkip(metadata, $"its DLL '{manifest.EntryDll}' couldn't be loaded:\n{ex.GetLogSummary()}"); continue; } - } - catch (Exception ex) - { - TrackSkip(metadata, $"its DLL couldn't be loaded:\n{ex.GetLogSummary()}"); - continue; - } - // initialise mod - try - { - // get implementation - TypeInfo modEntryType = modAssembly.DefinedTypes.First(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); - Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString()); - if (mod == null) + // validate assembly + try { - TrackSkip(metadata, "its entry class couldn't be instantiated."); + int modEntries = modAssembly.DefinedTypes.Count(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); + if (modEntries == 0) + { + TrackSkip(metadata, $"its DLL has no '{nameof(Mod)}' subclass."); + continue; + } + if (modEntries > 1) + { + TrackSkip(metadata, $"its DLL contains multiple '{nameof(Mod)}' subclasses."); + continue; + } + } + catch (Exception ex) + { + TrackSkip(metadata, $"its DLL couldn't be loaded:\n{ex.GetLogSummary()}"); continue; } - // inject data - mod.ModManifest = manifest; - mod.Helper = new ModHelper(metadata.DisplayName, metadata.DirectoryPath, jsonHelper, this.ModRegistry, this.CommandManager, contentManager, this.Reflection); - mod.Monitor = this.GetSecondaryMonitor(metadata.DisplayName); - mod.PathOnDisk = metadata.DirectoryPath; + // initialise mod + try + { + // get implementation + TypeInfo modEntryType = modAssembly.DefinedTypes.First(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); + Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString()); + if (mod == null) + { + TrackSkip(metadata, "its entry class couldn't be instantiated."); + continue; + } - // track mod - metadata.SetMod(mod); - this.ModRegistry.Add(metadata); - modsLoaded++; - } - catch (Exception ex) - { - TrackSkip(metadata, $"initialisation failed:\n{ex.GetLogSummary()}"); + // inject data + mod.ModManifest = manifest; + mod.Helper = new ModHelper(metadata.DisplayName, metadata.DirectoryPath, jsonHelper, this.ModRegistry, this.CommandManager, contentManager, this.Reflection); + mod.Monitor = this.GetSecondaryMonitor(metadata.DisplayName); + mod.PathOnDisk = metadata.DirectoryPath; + + // track mod + metadata.SetMod(mod); + this.ModRegistry.Add(metadata); + modsLoaded++; + } + catch (Exception ex) + { + TrackSkip(metadata, $"initialisation failed:\n{ex.GetLogSummary()}"); + } } } + IModMetadata[] loadedMods = this.ModRegistry.GetMods().ToArray(); // log skipped mods if (skippedMods.Any()) @@ -687,8 +688,8 @@ namespace StardewModdingAPI } // log loaded mods - this.Monitor.Log($"Loaded {modsLoaded} mods" + (modsLoaded > 0 ? ":" : "."), LogLevel.Info); - foreach (var metadata in this.ModRegistry.GetMods().OrderBy(p => p.DisplayName)) + this.Monitor.Log($"Loaded {loadedMods.Length} mods" + (loadedMods.Length > 0 ? ":" : "."), LogLevel.Info); + foreach (IModMetadata metadata in loadedMods.OrderBy(p => p.DisplayName)) { IManifest manifest = metadata.Manifest; this.Monitor.Log( @@ -703,7 +704,7 @@ namespace StardewModdingAPI this.ReloadTranslations(); // initialise loaded mods - foreach (IModMetadata metadata in this.ModRegistry.GetMods()) + foreach (IModMetadata metadata in loadedMods) { // add interceptors if (metadata.Mod.Helper.Content is ContentHelper helper) @@ -726,8 +727,6 @@ namespace StardewModdingAPI } } - // print result - return modsLoaded; } /// <summary>Reload translations for all mods.</summary> |