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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-19 13:46:10 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:16:06 -0400
commita07e2de9a031f3d5e79202eeea726a65065f1481 (patch)
tree7b525eee76118074975b2810075be9c90ec756ee /src
parent3f28abe2c2f0f7119e168b55a63e6384c4ca92df (diff)
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keep true/false capitalisation consistent in mod build package
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 7ee7aa21..1f512400 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -22,10 +22,10 @@
<!-- set default package options -->
<ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName>
<ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
- <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">True</EnableModDeploy>
- <EnableModZip Condition="'$(EnableModZip)' == ''">True</EnableModZip>
- <EnableGameDebugging Condition="$(EnableGameDebugging) == ''">True</EnableGameDebugging>
- <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">False</CopyModReferencesToBuildOutput>
+ <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy>
+ <EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip>
+ <EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging>
+ <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">false</CopyModReferencesToBuildOutput>
</PropertyGroup>
@@ -86,7 +86,7 @@
</ItemGroup>
<!-- launch game for debugging -->
- <PropertyGroup Condition="$(EnableGameDebugging) == 'True'">
+ <PropertyGroup Condition="$(EnableGameDebugging) == 'true'">
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>