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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-25 21:02:05 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-25 21:02:05 -0400
commita47ca7e3910d532a3468f2ff222c9c1ed28514c4 (patch)
treea9144c932d9e993cf399de02eaae773b966ba6c3 /src
parent24e214b6012de06246deadfd3d63f4a5e25a71ba (diff)
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expand .tbin loading to support custom tilesheets from the mod folder
Diffstat (limited to 'src')
-rw-r--r--src/StardewModdingAPI/Framework/ContentHelper.cs43
1 files changed, 41 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Framework/ContentHelper.cs b/src/StardewModdingAPI/Framework/ContentHelper.cs
index 10240cd1..e15f0dcf 100644
--- a/src/StardewModdingAPI/Framework/ContentHelper.cs
+++ b/src/StardewModdingAPI/Framework/ContentHelper.cs
@@ -91,8 +91,47 @@ namespace StardewModdingAPI.Framework
// fetch & cache
FormatManager formatManager = FormatManager.Instance;
Map map = formatManager.LoadMap(file.FullName);
- foreach (TileSheet tilesheet in map.TileSheets)
- tilesheet.ImageSource = tilesheet.ImageSource.Replace(".png", "");
+ if (map.TileSheets.Any())
+ {
+ string relativeMapFolder = Path.GetDirectoryName(key) ?? ""; // folder path containing the map, relative to the mod folder
+ foreach (TileSheet tilesheet in map.TileSheets)
+ {
+ // check for tilesheet relative to map
+ {
+ string localKey = Path.Combine(relativeMapFolder, tilesheet.ImageSource);
+ FileInfo localFile = this.GetModFile(localKey);
+ if (localFile.Exists)
+ {
+ try
+ {
+ this.Load<Texture2D>(localKey);
+ }
+ catch (Exception ex)
+ {
+ throw new ContentLoadException($"{this.ModName} failed loading map '{key}' from {source} because the local '{tilesheet.ImageSource}' tilesheet couldn't be loaded.", ex);
+ }
+ tilesheet.ImageSource = this.GetActualAssetKey(localKey);
+ continue;
+ }
+ }
+
+ // fallback to game content
+ string contentKey = tilesheet.ImageSource;
+ if (contentKey.EndsWith(".png"))
+ contentKey = contentKey.Substring(0, contentKey.Length - 4);
+ try
+ {
+ this.ContentManager.Load<Texture2D>(contentKey);
+ }
+ catch (Exception ex)
+ {
+ throw new ContentLoadException($"{this.ModName} failed loading map '{key}' from {source} because the '{tilesheet.ImageSource}' tilesheet couldn't be found relative to either map file or the game's content folder.", ex);
+ }
+ tilesheet.ImageSource = contentKey;
+ }
+ }
+
+ // inject map
this.ContentManager.Inject(assetPath, map);
return (T)(object)map;