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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-25 13:14:45 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-25 13:14:45 -0500 |
commit | b34cbb5b860ac4cd4a4b9e564e6e53245be3e790 (patch) | |
tree | bdd83e5fa5c260a84111ef39056b4f150a0612aa /src | |
parent | cbd63b9a879031f20b8d04db83505dbcbe21bd47 (diff) | |
download | SMAPI-b34cbb5b860ac4cd4a4b9e564e6e53245be3e790.tar.gz SMAPI-b34cbb5b860ac4cd4a4b9e564e6e53245be3e790.tar.bz2 SMAPI-b34cbb5b860ac4cd4a4b9e564e6e53245be3e790.zip |
fix error when leaving & rejoining a server in the same session
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 75cf4c52..9c6ff4dd 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -206,6 +206,15 @@ namespace StardewModdingAPI.Framework this.Events.ModMessageReceived.RaiseForMods(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID)); } + /// <summary>A callback raised when the player quits a save and returns to the title screen.</summary> + private void OnReturnedToTitle() + { + this.Monitor.Log("Context: returned to title", LogLevel.Trace); + this.Multiplayer.Peers.Clear(); + this.Events.ReturnedToTitle.RaiseEmpty(); + this.Events.Legacy_AfterReturnToTitle.Raise(); + } + /// <summary>Constructor a content manager to read XNB files.</summary> /// <param name="serviceProvider">The service provider to use to locate services.</param> /// <param name="rootDirectory">The root directory to search for content.</param> @@ -430,11 +439,7 @@ namespace StardewModdingAPI.Framework ** Load / return-to-title events *********/ if (wasWorldReady && !Context.IsWorldReady) - { - this.Monitor.Log("Context: returned to title", LogLevel.Trace); - this.Events.ReturnedToTitle.RaiseEmpty(); - this.Events.Legacy_AfterReturnToTitle.Raise(); - } + this.OnReturnedToTitle(); else if (!this.RaisedAfterLoadEvent && Context.IsWorldReady) { // print context |