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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-28 00:51:45 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-28 00:51:45 -0400 |
commit | b4f307e1ba88df072efed3b94975fa45789ae1ef (patch) | |
tree | 338a0092813aa39a9ee632e0b73dce9f5ad2f21d /src | |
parent | 6a6c484b9867524d2eaa617da4dde36fec8c3110 (diff) | |
download | SMAPI-b4f307e1ba88df072efed3b94975fa45789ae1ef.tar.gz SMAPI-b4f307e1ba88df072efed3b94975fa45789ae1ef.tar.bz2 SMAPI-b4f307e1ba88df072efed3b94975fa45789ae1ef.zip |
fix rewritten Harmony 1.x code not raising 'detected game patch' flag (#711)
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs index 3197c151..7a3b428d 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs @@ -32,7 +32,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters { Type targetType = this.GetMappedType(type); replaceWith(module.ImportReference(targetType)); - this.MarkRewritten(); + this.OnChanged(); this.ReplacedTypes = true; return true; } @@ -46,14 +46,20 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters // rewrite Harmony 1.x methods to Harmony 2.0 MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); if (this.TryRewriteMethodsToFacade(module, methodRef)) + { + this.OnChanged(); return true; + } // rewrite renamed fields FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null) { if (fieldRef.DeclaringType.FullName == "HarmonyLib.HarmonyMethod" && fieldRef.Name == "prioritiy") + { fieldRef.Name = nameof(HarmonyMethod.priority); + this.OnChanged(); + } } return false; @@ -63,6 +69,13 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters /********* ** Private methods *********/ + /// <summary>Update the mod metadata when any Harmony 1.x code is migrated.</summary> + private void OnChanged() + { + this.MarkRewritten(); + this.MarkFlag(InstructionHandleResult.DetectedGamePatch); + } + /// <summary>Rewrite methods to use Harmony facades if needed.</summary> /// <param name="module">The assembly module containing the method reference.</param> /// <param name="methodRef">The method reference to map.</param> |