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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-08 15:34:38 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-08 15:34:38 -0500 |
commit | d47cf433f39ddfa77c7903bca676f725052a2592 (patch) | |
tree | 50c9385d9c5ef89915966a9fb799563f7ebf51dc /src | |
parent | 28c78e8f25a0d062d0dda49bc089ebebef8bfa20 (diff) | |
download | SMAPI-d47cf433f39ddfa77c7903bca676f725052a2592.tar.gz SMAPI-d47cf433f39ddfa77c7903bca676f725052a2592.tar.bz2 SMAPI-d47cf433f39ddfa77c7903bca676f725052a2592.zip |
use consistent dict helper method naming (#173)
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs | 10 | ||||
-rw-r--r-- | src/StardewModdingAPI/IContentEventHelperForDictionary.cs | 10 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs index 9bfc16d8..8a8a4845 100644 --- a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs +++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs @@ -18,25 +18,25 @@ namespace StardewModdingAPI.Framework.Content public ContentEventHelperForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath) : base(locale, assetName, data, getNormalisedPath) { } - /// <summary>Add or replace an entry in the dictionary data.</summary> + /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">The entry value.</param> - public void SetEntry(TKey key, TValue value) + public void Set(TKey key, TValue value) { this.Data[key] = value; } - /// <summary>Add or replace an entry in the dictionary data.</summary> + /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">A callback which accepts the current value and returns the new value.</param> - public void SetEntry(TKey key, Func<TValue, TValue> value) + public void Set(TKey key, Func<TValue, TValue> value) { this.Data[key] = value(this.Data[key]); } /// <summary>Dynamically replace values in the dictionary.</summary> /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param> - public void Replace(Func<TKey, TValue, TValue> replacer) + public void Set(Func<TKey, TValue, TValue> replacer) { foreach (var pair in this.Data.ToArray()) this.Data[pair.Key] = replacer(pair.Key, pair.Value); diff --git a/src/StardewModdingAPI/IContentEventHelperForDictionary.cs b/src/StardewModdingAPI/IContentEventHelperForDictionary.cs index 34796d5c..34e69d42 100644 --- a/src/StardewModdingAPI/IContentEventHelperForDictionary.cs +++ b/src/StardewModdingAPI/IContentEventHelperForDictionary.cs @@ -26,19 +26,19 @@ namespace StardewModdingAPI /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> bool IsAssetName(string path); - /// <summary>Add or replace an entry in the dictionary data.</summary> + /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">The entry value.</param> - void SetEntry(TKey key, TValue value); + void Set(TKey key, TValue value); - /// <summary>Add or replace an entry in the dictionary data.</summary> + /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">A callback which accepts the current value and returns the new value.</param> - void SetEntry(TKey key, Func<TValue, TValue> value); + void Set(TKey key, Func<TValue, TValue> value); /// <summary>Dynamically replace values in the dictionary.</summary> /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param> - void Replace(Func<TKey, TValue, TValue> replacer); + void Set(Func<TKey, TValue, TValue> replacer); /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> /// <param name="value">The new content value.</param> |