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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-25 12:55:06 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-25 12:55:06 -0400
commitd724f54f32c4de113700fd2173c070d6a992f66e (patch)
tree94646604aa8c0f800b89db817dd88f12e4660d0c /src
parent45d2ed705473f51935af269c852a94432968a15c (diff)
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replace SpriteBatch rewriter with a generic method mapper
Diffstat (limited to 'src')
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform/SpriteBatch_MethodRewriter.cs104
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs74
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers/SpriteBatchWrapper.cs59
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj3
-rw-r--r--src/StardewModdingAPI/Constants.cs6
5 files changed, 139 insertions, 107 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform/SpriteBatch_MethodRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform/SpriteBatch_MethodRewriter.cs
deleted file mode 100644
index 1459ff17..00000000
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform/SpriteBatch_MethodRewriter.cs
+++ /dev/null
@@ -1,104 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Mono.Cecil;
-using Mono.Cecil.Cil;
-using StardewModdingAPI.AssemblyRewriters.Framework;
-
-namespace StardewModdingAPI.AssemblyRewriters.Rewriters.Crossplatform
-{
- /// <summary>Rewrites references to <see cref="SpriteBatch"/> to fix inconsistent method signatures between MonoGame and XNA.</summary>
- /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="WrapperMethods"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")]
- public class SpriteBatch_MethodRewriter : BaseMethodRewriter
- {
- /*********
- ** Accessors
- *********/
- /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
- public override string NounPhrase { get; } = $"{nameof(SpriteBatch)} methods";
-
-
- /*********
- ** Protected methods
- *********/
- /// <summary>Get whether a method reference should be rewritten.</summary>
- /// <param name="instruction">The IL instruction.</param>
- /// <param name="methodRef">The method reference.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- protected override bool IsMatch(Instruction instruction, MethodReference methodRef, bool platformChanged)
- {
- return platformChanged
- && methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName
- && this.HasMatchingSignature(typeof(SpriteBatch_MethodRewriter.WrapperMethods), methodRef);
- }
-
- /// <summary>Rewrite a method for compatibility.</summary>
- /// <param name="module">The module being rewritten.</param>
- /// <param name="cil">The CIL rewriter.</param>
- /// <param name="instruction">The instruction which calls the method.</param>
- /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap)
- {
- methodRef.DeclaringType = module.Import(typeof(SpriteBatch_MethodRewriter.WrapperMethods));
- }
-
-
- /*********
- ** Wrapper methods
- *********/
- /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
- public class WrapperMethods : SpriteBatch
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public WrapperMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
-
-
- /****
- ** MonoGame signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
- ** XNA signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin()
- {
- base.Begin();
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState)
- {
- base.Begin(sortMode, blendState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
- }
- }
- }
-} \ No newline at end of file
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs
new file mode 100644
index 00000000..92ba3af1
--- /dev/null
+++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs
@@ -0,0 +1,74 @@
+using System;
+using Mono.Cecil;
+using Mono.Cecil.Cil;
+using StardewModdingAPI.AssemblyRewriters.Framework;
+
+namespace StardewModdingAPI.AssemblyRewriters.Rewriters
+{
+ /// <summary>Rewrites method references from one parent type to another if the signatures match.</summary>
+ public class GenericMethodMapper : BaseMethodRewriter
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The type whose methods to remap.</summary>
+ private readonly Type FromType;
+
+ /// <summary>The type with methods to map to.</summary>
+ private readonly Type ToType;
+
+ /// <summary>Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</summary>
+ private readonly bool OnlyIfPlatformChanged;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
+ public override string NounPhrase { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="fromType">The type whose methods to remap.</param>
+ /// <param name="toType">The type with methods to map to.</param>
+ /// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches.</param>
+ /// <param name="onlyIfPlatformChanged">Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</param>
+ public GenericMethodMapper(Type fromType, Type toType, string nounPhrase, bool onlyIfPlatformChanged = false)
+ {
+ this.FromType = fromType;
+ this.ToType = toType;
+ this.NounPhrase = nounPhrase;
+ this.OnlyIfPlatformChanged = onlyIfPlatformChanged;
+ }
+
+
+ /*********
+ ** Protected methods
+ *********/
+ /// <summary>Get whether a method reference should be rewritten.</summary>
+ /// <param name="instruction">The IL instruction.</param>
+ /// <param name="methodRef">The method reference.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ protected override bool IsMatch(Instruction instruction, MethodReference methodRef, bool platformChanged)
+ {
+ return
+ (!this.OnlyIfPlatformChanged || platformChanged)
+ && methodRef.DeclaringType.FullName == this.FromType.FullName
+ && this.HasMatchingSignature(this.ToType, methodRef);
+ }
+
+ /// <summary>Rewrite a method for compatibility.</summary>
+ /// <param name="module">The module being rewritten.</param>
+ /// <param name="cil">The CIL rewriter.</param>
+ /// <param name="instruction">The instruction which calls the method.</param>
+ /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap)
+ {
+ methodRef.DeclaringType = module.Import(this.ToType);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers/SpriteBatchWrapper.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers/SpriteBatchWrapper.cs
new file mode 100644
index 00000000..ee68f1d5
--- /dev/null
+++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers/SpriteBatchWrapper.cs
@@ -0,0 +1,59 @@
+using System.Diagnostics.CodeAnalysis;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace StardewModdingAPI.AssemblyRewriters.Rewriters.Wrappers
+{
+ /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
+ public class SpriteBatchWrapper : SpriteBatch
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SpriteBatchWrapper(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
+
+
+ /****
+ ** MonoGame signatures
+ ****/
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
+ }
+
+ /****
+ ** XNA signatures
+ ****/
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin()
+ {
+ base.Begin();
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState)
+ {
+ base.Begin(sortMode, blendState);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
index a3322e67..8c10aea7 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
+++ b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
@@ -80,10 +80,11 @@
<Compile Include="Framework\BaseFieldRewriter.cs" />
<Compile Include="Framework\BaseMethodRewriter.cs" />
<Compile Include="Framework\RewriteHelper.cs" />
+ <Compile Include="Rewriters\Wrappers\SpriteBatchWrapper.cs" />
+ <Compile Include="Rewriters\GenericMethodMapper.cs" />
<Compile Include="Rewriters\SDV1_2\Game1_GameMode_FieldRewriter.cs" />
<Compile Include="Rewriters\SDV1_2\Game1_Player_FieldRewriter.cs" />
<Compile Include="Rewriters\SDV1_2\Game1_ActiveClickableMenu_FieldRewriter.cs" />
- <Compile Include="Rewriters\Crossplatform\SpriteBatch_MethodRewriter.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index 263d3352..a7e28213 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -3,10 +3,12 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
+using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.AssemblyRewriters;
using StardewModdingAPI.AssemblyRewriters.Finders;
-using StardewModdingAPI.AssemblyRewriters.Rewriters.Crossplatform;
+using StardewModdingAPI.AssemblyRewriters.Rewriters;
using StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2;
+using StardewModdingAPI.AssemblyRewriters.Rewriters.Wrappers;
using StardewValley;
namespace StardewModdingAPI
@@ -172,7 +174,7 @@ namespace StardewModdingAPI
return new IInstructionRewriter[]
{
// crossplatform
- new SpriteBatch_MethodRewriter(),
+ new GenericMethodMapper(typeof(SpriteBatch), typeof(SpriteBatchWrapper), $"{nameof(SpriteBatch)} methods", onlyIfPlatformChanged: true),
// Stardew Valley 1.2
new Game1_ActiveClickableMenu_FieldRewriter(),