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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-07-01 17:37:19 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-07-01 17:37:19 -0400 |
commit | d8ee422405614a9b5d56ae0f42a003835fc57a8c (patch) | |
tree | 0b5dbc6f14ce3d9ea5c0553cdafcc037a3eaaefd /src | |
parent | eb8ba0576a4e7dc7f6c7963a268297834f501d16 (diff) | |
download | SMAPI-d8ee422405614a9b5d56ae0f42a003835fc57a8c.tar.gz SMAPI-d8ee422405614a9b5d56ae0f42a003835fc57a8c.tar.bz2 SMAPI-d8ee422405614a9b5d56ae0f42a003835fc57a8c.zip |
add support for reloading NPC schedules through the content API
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 7ca0bd82..12abeb10 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -325,6 +325,10 @@ namespace StardewModdingAPI.Metadata if (this.IsInFolder(key, "Portraits")) return this.ReloadNpcPortraits(content, key); + // dynamic data + if (this.IsInFolder(key, "Characters\\schedules")) + return this.ReloadNpcSchedules(content, key); + return false; } @@ -333,7 +337,7 @@ namespace StardewModdingAPI.Metadata ** Private methods *********/ /**** - ** Reload methods + ** Reload texture methods ****/ /// <summary>Reload the sprites for matching pets or horses.</summary> /// <typeparam name="TAnimal">The animal type.</typeparam> @@ -502,6 +506,38 @@ namespace StardewModdingAPI.Metadata } /**** + ** Reload data methods + ****/ + /// <summary>Reload the schedules for matching NPCs.</summary> + /// <param name="content">The content manager through which to reload the asset.</param> + /// <param name="key">The asset key to reload.</param> + /// <returns>Returns whether any assets were reloaded.</returns> + private bool ReloadNpcSchedules(LocalizedContentManager content, string key) + { + // get NPCs + string name = Path.GetFileName(key); + NPC[] villagers = this.GetCharacters().Where(npc => npc.Name == name && npc.isVillager()).ToArray(); + if (!villagers.Any()) + return false; + + // update schedule + foreach (NPC villager in villagers) + { + // reload schedule + villager.Schedule = villager.getSchedule(Game1.dayOfMonth); + + // switch to new schedule if needed + int lastScheduleTime = villager.Schedule.Keys.Where(p => p <= Game1.timeOfDay).OrderByDescending(p => p).FirstOrDefault(); + if (lastScheduleTime != 0) + { + this.Reflection.GetField<int>(villager, "scheduleTimeToTry").SetValue(this.Reflection.GetField<int>(typeof(NPC), "NO_TRY").GetValue()); // use time that's passed in to checkSchedule + villager.checkSchedule(lastScheduleTime); + } + } + return true; + } + + /**** ** Helpers ****/ /// <summary>Reload the texture for an animated sprite.</summary> |