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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-03-11 20:31:19 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-03-11 20:31:19 -0400
commitde17f87d87f5964483e2abbae8169beff19a89f8 (patch)
tree4c9387c9337193fa70d1e6675a1d8962884680bf /src
parent588d4d94fa63198fec2a7b861ecea17cf2085cee (diff)
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fix some title menu assets not being editable (#453, #413)
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Metadata/CoreAssets.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/SMAPI/Metadata/CoreAssets.cs b/src/SMAPI/Metadata/CoreAssets.cs
index 378117a8..87629682 100644
--- a/src/SMAPI/Metadata/CoreAssets.cs
+++ b/src/SMAPI/Metadata/CoreAssets.cs
@@ -7,6 +7,7 @@ using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Buildings;
using StardewValley.Locations;
+using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Projectiles;
using StardewValley.TerrainFeatures;
@@ -140,6 +141,26 @@ namespace StardewModdingAPI.Metadata
["TerrainFeatures\\hoeDirtDark"] = (content, key) => HoeDirt.darkTexture = content.Load<Texture2D>(key),
["TerrainFeatures\\hoeDirtSnow"] = (content, key) => HoeDirt.snowTexture = content.Load<Texture2D>(key),
+ // from TitleMenu
+ ["Minigames\\Clouds"] = (content, key) =>
+ {
+ if (Game1.activeClickableMenu is TitleMenu)
+ reflection.GetField<Texture2D>(Game1.activeClickableMenu, "cloudsTexture").SetValue(content.Load<Texture2D>(key));
+ },
+ ["Minigames\\TitleButtons"] = (content, key) =>
+ {
+ if (Game1.activeClickableMenu is TitleMenu titleMenu)
+ {
+ reflection.GetField<Texture2D>(titleMenu, "titleButtonsTexture").SetValue(content.Load<Texture2D>(key));
+ foreach (TemporaryAnimatedSprite bird in reflection.GetField<List<TemporaryAnimatedSprite>>(titleMenu, "birds").GetValue())
+#if STARDEW_VALLEY_1_3
+ bird.texture = content.Load<Texture2D>(key);
+#else
+ bird.Texture = content.Load<Texture2D>(key);
+#endif
+ }
+ },
+
// from Wallpaper
["Maps\\walls_and_floors"] = (content, key) => Wallpaper.wallpaperTexture = content.Load<Texture2D>(key)
}