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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-04 14:43:23 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-04 14:43:23 -0500 |
commit | dfaed472b0e7f1e35ad07eea427fe5034b40ddc7 (patch) | |
tree | 8556d3fdac2d05efcd7f4ea140038e04812677e3 /src | |
parent | 4991a25d4633e146ead43872277d67685cb2e23b (diff) | |
download | SMAPI-dfaed472b0e7f1e35ad07eea427fe5034b40ddc7.tar.gz SMAPI-dfaed472b0e7f1e35ad07eea427fe5034b40ddc7.tar.bz2 SMAPI-dfaed472b0e7f1e35ad07eea427fe5034b40ddc7.zip |
fix game window no longer showing SMAPI version
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 3e428eb0..95161538 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -234,7 +234,7 @@ namespace StardewModdingAPI this.GameInstance = new SGame(this.Monitor); this.GameInstance.Exiting += (sender, e) => this.IsGameRunning = false; this.GameInstance.Window.ClientSizeChanged += (sender, e) => GraphicsEvents.InvokeResize(this.Monitor, sender, e); - this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion}"; + this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} with SMAPI {Constants.ApiVersion}"; gameProgramType.GetField("gamePtr").SetValue(gameProgramType, this.GameInstance); // configure |