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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-31 22:12:36 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-31 22:12:36 -0500 |
commit | e81e07594ca4863f9feb94c882b59ba7cc00a0ae (patch) | |
tree | 366be1cd19d51d92c2560b7faa2379bf80a51a2d /src | |
parent | 423f2352af9d0e9815daf4ba3ba33134f587ce47 (diff) | |
download | SMAPI-e81e07594ca4863f9feb94c882b59ba7cc00a0ae.tar.gz SMAPI-e81e07594ca4863f9feb94c882b59ba7cc00a0ae.tar.bz2 SMAPI-e81e07594ca4863f9feb94c882b59ba7cc00a0ae.zip |
extend aggressive memory optimization to a few more common textures (#757)
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 426fc3f6..e2a28c62 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -178,14 +178,19 @@ namespace StardewModdingAPI.Metadata ** Buildings ****/ case "buildings\\houses": // Farm - reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures)).SetValue(content.Load<Texture2D>(key)); - return true; + { + var field = reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures)); + field.SetValue( + this.LoadAndDisposeIfNeeded(field.GetValue(), key) + ); + return true; + } /**** ** Content\Characters\Farmer ****/ case "characters\\farmer\\accessories": // Game1.LoadContent - FarmerRenderer.accessoriesTexture = content.Load<Texture2D>(key); + FarmerRenderer.accessoriesTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.accessoriesTexture, key); return true; case "characters\\farmer\\farmer_base": // Farmer @@ -195,19 +200,19 @@ namespace StardewModdingAPI.Metadata return this.ReloadPlayerSprites(key); case "characters\\farmer\\hairstyles": // Game1.LoadContent - FarmerRenderer.hairStylesTexture = content.Load<Texture2D>(key); + FarmerRenderer.hairStylesTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.hairStylesTexture, key); return true; case "characters\\farmer\\hats": // Game1.LoadContent - FarmerRenderer.hatsTexture = content.Load<Texture2D>(key); + FarmerRenderer.hatsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.hatsTexture, key); return true; case "characters\\farmer\\pants": // Game1.LoadContent - FarmerRenderer.pantsTexture = content.Load<Texture2D>(key); + FarmerRenderer.pantsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.pantsTexture, key); return true; case "characters\\farmer\\shirts": // Game1.LoadContent - FarmerRenderer.shirtsTexture = content.Load<Texture2D>(key); + FarmerRenderer.shirtsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.shirtsTexture, key); return true; /**** |