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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-27 00:21:48 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-27 00:21:48 -0400 |
commit | e92dbc41df1548b72be4ca5c0a6c6fe17235d950 (patch) | |
tree | 58c279ebf497157a74bead71d081278d1c271269 /src | |
parent | 3324628e3b8fa5d85102a57e273595b783f86318 (diff) | |
download | SMAPI-e92dbc41df1548b72be4ca5c0a6c6fe17235d950.tar.gz SMAPI-e92dbc41df1548b72be4ca5c0a6c6fe17235d950.tar.bz2 SMAPI-e92dbc41df1548b72be4ca5c0a6c6fe17235d950.zip |
improve libgdiplus.dylib fix for Mono players
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI.Installer/InteractiveInstaller.cs | 1 | ||||
-rw-r--r-- | src/StardewModdingAPI/unix-launcher.sh | 11 | ||||
-rw-r--r-- | src/prepare-install-package.targets | 3 |
3 files changed, 12 insertions, 3 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index 43cb7d70..efad0a3e 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -85,6 +85,7 @@ namespace StardewModdingApi.Installer yield return GetInstallPath("steam_appid.txt"); // Linux/Mac only + yield return GetInstallPath("libgdiplus.dylib"); yield return GetInstallPath("StardewModdingAPI"); yield return GetInstallPath("StardewModdingAPI.exe.mdb"); yield return GetInstallPath("System.Numerics.dll"); diff --git a/src/StardewModdingAPI/unix-launcher.sh b/src/StardewModdingAPI/unix-launcher.sh index eb2f42af..39fd4f29 100644 --- a/src/StardewModdingAPI/unix-launcher.sh +++ b/src/StardewModdingAPI/unix-launcher.sh @@ -26,7 +26,18 @@ if [ "$UNAME" == "Darwin" ]; then export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES" fi + # this was here before ln -sf mcs.bin.osx mcs + + # fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI + if [ -f libgdiplus.dylib ]; then + rm libgdiplus.dylib + fi + if [ -f /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib ]; then + ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib + fi + + # launch SMAPI cp StardewValley.bin.osx StardewModdingAPI.bin.osx open -a Terminal ./StardewModdingAPI.bin.osx $@ else diff --git a/src/prepare-install-package.targets b/src/prepare-install-package.targets index 9a514abd..f2a2b23c 100644 --- a/src/prepare-install-package.targets +++ b/src/prepare-install-package.targets @@ -35,9 +35,6 @@ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Mono\Mods\%(RecursiveDir)" /> - <!--copy Mono files needed by SMAPI on Linux/Mac --> - <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(SolutionDir)\..\lib\libgdiplus.dylib" DestinationFolder="$(PackageInternalPath)\Mono" /> - <!-- copy SMAPI files for Windows --> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackageInternalPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackageInternalPath)\Windows" /> |