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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-28 20:51:57 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-28 20:51:57 -0500 |
commit | f3675aa466e429810fd4254a0413403e203c942e (patch) | |
tree | 8a88bf93bd5021e244ff9c68536ff22f3b67e8ea /src | |
parent | f7b8879011873fa8f7a3d5dd7db27254bfc90469 (diff) | |
download | SMAPI-f3675aa466e429810fd4254a0413403e203c942e.tar.gz SMAPI-f3675aa466e429810fd4254a0413403e203c942e.tar.bz2 SMAPI-f3675aa466e429810fd4254a0413403e203c942e.zip |
move assembly map into constants (#166)
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI/Constants.cs | 52 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/ModAssemblyLoader.cs | 48 |
2 files changed, 53 insertions, 47 deletions
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index 05e410ab..66eb1336 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -2,6 +2,8 @@ using System.IO; using System.Linq; using System.Reflection; +using StardewModdingAPI.Framework; +using StardewModdingAPI.Framework.AssemblyRewriting; using StardewValley; namespace StardewModdingAPI @@ -63,6 +65,56 @@ namespace StardewModdingAPI /********* + ** Internal field + *********/ + /// <summary>Get metadata for mapping assemblies to the current platform.</summary> + /// <param name="targetPlatform">The target game platform.</param> + internal static PlatformAssemblyMap GetAssemblyMap(Platform targetPlatform) + { + // get assembly changes needed for platform + string[] removeAssemblyReferences; + Assembly[] targetAssemblies; + switch (targetPlatform) + { + case Platform.Mono: + removeAssemblyReferences = new[] + { + "Stardew Valley", + "Microsoft.Xna.Framework", + "Microsoft.Xna.Framework.Game", + "Microsoft.Xna.Framework.Graphics" + }; + targetAssemblies = new[] + { + typeof(StardewValley.Game1).Assembly, + typeof(Microsoft.Xna.Framework.Vector2).Assembly + }; + break; + + case Platform.Windows: + removeAssemblyReferences = new[] + { + "StardewValley", + "MonoGame.Framework" + }; + targetAssemblies = new[] + { + typeof(StardewValley.Game1).Assembly, + typeof(Microsoft.Xna.Framework.Vector2).Assembly, + typeof(Microsoft.Xna.Framework.Game).Assembly, + typeof(Microsoft.Xna.Framework.Graphics.SpriteBatch).Assembly + }; + break; + + default: + throw new InvalidOperationException($"Unknown target platform '{targetPlatform}'."); + } + + return new PlatformAssemblyMap(targetPlatform, removeAssemblyReferences, targetAssemblies); + } + + + /********* ** Private field *********/ /// <summary>Get the name of a save directory for the current player.</summary> diff --git a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs index 3d08ec64..b6d98bde 100644 --- a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs +++ b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs @@ -38,7 +38,7 @@ namespace StardewModdingAPI.Framework { this.CacheDirPath = cacheDirPath; this.Monitor = monitor; - this.AssemblyMap = this.GetAssemblyMap(targetPlatform); + this.AssemblyMap = Constants.GetAssemblyMap(targetPlatform); this.AssemblyTypeRewriter = new AssemblyTypeRewriter(this.AssemblyMap, monitor); } @@ -123,51 +123,5 @@ namespace StardewModdingAPI.Framework string cacheHashPath = Path.Combine(dirPath, $"{key}.hash"); return new CachePaths(dirPath, cacheAssemblyPath, cacheHashPath); } - - /// <summary>Get metadata for mapping assemblies to the current platform.</summary> - /// <param name="targetPlatform">The target game platform.</param> - private PlatformAssemblyMap GetAssemblyMap(Platform targetPlatform) - { - // get assembly changes needed for platform - string[] removeAssemblyReferences; - Assembly[] targetAssemblies; - switch (targetPlatform) - { - case Platform.Mono: - removeAssemblyReferences = new[] - { - "Stardew Valley", - "Microsoft.Xna.Framework", - "Microsoft.Xna.Framework.Game", - "Microsoft.Xna.Framework.Graphics" - }; - targetAssemblies = new[] - { - typeof(StardewValley.Game1).Assembly, - typeof(Microsoft.Xna.Framework.Vector2).Assembly - }; - break; - - case Platform.Windows: - removeAssemblyReferences = new[] - { - "StardewValley", - "MonoGame.Framework" - }; - targetAssemblies = new[] - { - typeof(StardewValley.Game1).Assembly, - typeof(Microsoft.Xna.Framework.Vector2).Assembly, - typeof(Microsoft.Xna.Framework.Game).Assembly, - typeof(Microsoft.Xna.Framework.Graphics.SpriteBatch).Assembly - }; - break; - - default: - throw new InvalidOperationException($"Unknown target platform '{targetPlatform}'."); - } - - return new PlatformAssemblyMap(targetPlatform, removeAssemblyReferences, targetAssemblies); - } } } |