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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-03-23 22:30:49 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-03-23 22:30:49 -0400
commitfad47ff74f6d03652951230eb1c394b896578c48 (patch)
treed23de1c4859b1a350fcecaea4a9173d10dfd9cc4 /src
parent51368b8afb0c2064a70ed09f41570ca8fac5fdfa (diff)
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fix image overlay bugs on Linux/Mac (#461)
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index c665484f..fc653bcf 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -58,7 +58,7 @@ namespace StardewModdingAPI.Framework.Content
for (int i = 0; i < sourceData.Length; i++)
{
Color pixel = sourceData[i];
- if (pixel.A != 0) // not transparent
+ if (pixel.A > 2) // not transparent (note: on Linux/Mac, fully transparent pixels may have an alpha up to 2 for some reason)
newData[i] = pixel;
}
sourceData = newData;