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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-07-09 00:35:09 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-07-09 00:35:09 -0400
commitfbf8356452db76f902578072aab3d757497e4cd1 (patch)
treee598d9c8299a668d2d6698048fc4fe0f3a22ca77 /src
parent68a21ff249c8a6cd9bdcece64e53162831fe7fd9 (diff)
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fix new event (#310)
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Framework/Events/ModGameLoopEvents.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
index 1a142b0f..379a4e96 100644
--- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
+++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
@@ -10,7 +10,11 @@ namespace StardewModdingAPI.Framework.Events
** Accessors
*********/
/// <summary>Raised after the game is launched, right before the first update tick.</summary>
- public event EventHandler<GameLoopLaunchedEventArgs> Launched;
+ public event EventHandler<GameLoopLaunchedEventArgs> Launched
+ {
+ add => this.EventManager.GameLoop_Launched.Add(value);
+ remove => this.EventManager.GameLoop_Launched.Remove(value);
+ }
/// <summary>Raised before the game performs its overall update tick (≈60 times per second).</summary>
public event EventHandler<GameLoopUpdatingEventArgs> Updating