diff options
-rw-r--r-- | src/SMAPI/Framework/Content/ContentCache.cs | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs index 736ee5da..959d4fb3 100644 --- a/src/SMAPI/Framework/Content/ContentCache.cs +++ b/src/SMAPI/Framework/Content/ContentCache.cs @@ -14,7 +14,7 @@ namespace StardewModdingAPI.Framework.Content ** Fields *********/ /// <summary>The underlying asset cache.</summary> - private readonly IDictionary<string, object> Cache; + private readonly Dictionary<string, object> Cache; /********* @@ -29,7 +29,7 @@ namespace StardewModdingAPI.Framework.Content } /// <summary>The current cache keys.</summary> - public IEnumerable<string> Keys => this.Cache.Keys; + public Dictionary<string, object>.KeyCollection Keys => this.Cache.Keys; /********* @@ -89,33 +89,40 @@ namespace StardewModdingAPI.Framework.Content /// <returns>Returns the removed key (if any).</returns> public bool Remove(string key, bool dispose) { - // get entry - if (!this.Cache.TryGetValue(key, out object? value)) + // remove and get entry + if (!this.Cache.Remove(key, out object? value)) return false; // dispose & remove entry if (dispose && value is IDisposable disposable) disposable.Dispose(); - return this.Cache.Remove(key); + return true; } - /// <summary>Purge matched assets from the cache.</summary> + /// <summary>Purge assets matching <paramref name="predicate"/> from the cache.</summary> /// <param name="predicate">Matches the asset keys to invalidate.</param> - /// <param name="dispose">Whether to dispose invalidated assets. This should only be <c>true</c> when they're being invalidated as part of a dispose, to avoid crashing the game.</param> - /// <returns>Returns the removed keys (if any).</returns> + /// <param name="dispose">Whether to dispose invalidated assets. This should only be <see langword="true"/> when they're being invalidated as part of a <see cref="IDisposable.Dispose"/>, to avoid crashing the game.</param> + /// <returns>Returns any removed keys.</returns> public IEnumerable<string> Remove(Func<string, object, bool> predicate, bool dispose) { List<string> removed = new List<string>(); - foreach (string key in this.Cache.Keys.ToArray()) + foreach ((string key, object value) in this.Cache) { - if (predicate(key, this.Cache[key])) + if (predicate(key, value)) { - this.Remove(key, dispose); removed.Add(key); } } - return removed; + + foreach (string key in removed) + { + this.Remove(key, dispose); + } + + // If `removed` is empty, return an empty `Enumerable` instead so that `removed` + // can be quickly collected in Gen0 instead of potentially living longer. + return removed.Count == 0 ? Enumerable.Empty<string>() : removed; } } } |