diff options
-rw-r--r-- | release-notes.md | 1 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 12 |
2 files changed, 10 insertions, 3 deletions
diff --git a/release-notes.md b/release-notes.md index 67286308..3b654ee3 100644 --- a/release-notes.md +++ b/release-notes.md @@ -44,6 +44,7 @@ For mod developers: * The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available. * The SMAPI log now always uses `\r\n` line endings to simplify crossplatform viewing. * Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised. +* Fixed SMAPI not recognising `Mod` instances that don't subclass `Mod` directly. * Several obsolete APIs have been removed (see [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod)), and all _notice_-level deprecations have been increased to _info_. * Removed the experimental `IConfigFile`. diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 25605148..276b66ce 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -450,9 +450,15 @@ namespace StardewModdingAPI // validate assembly try { - if (modAssembly.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) == 0) + int modEntries = modAssembly.DefinedTypes.Count(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); + if(modEntries == 0) { - this.Monitor.Log($"{skippedPrefix} because its DLL has no 'Mod' subclass.", LogLevel.Error); + this.Monitor.Log($"{skippedPrefix} because its DLL has no '{nameof(Mod)}' subclass.", LogLevel.Error); + continue; + } + if (modEntries > 1) + { + this.Monitor.Log($"{skippedPrefix} because its DLL contains multiple '{nameof(Mod)}' subclasses.", LogLevel.Error); continue; } } @@ -466,7 +472,7 @@ namespace StardewModdingAPI try { // get implementation - TypeInfo modEntryType = modAssembly.DefinedTypes.First(x => x.BaseType == typeof(Mod)); + TypeInfo modEntryType = modAssembly.DefinedTypes.First(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString()); if (mod == null) { |