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-rw-r--r--src/SMAPI/Framework/Content/ContentCache.cs1
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs18
2 files changed, 18 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs
index f33ff84d..b0933ac6 100644
--- a/src/SMAPI/Framework/Content/ContentCache.cs
+++ b/src/SMAPI/Framework/Content/ContentCache.cs
@@ -4,7 +4,6 @@ using System.Diagnostics.Contracts;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Internal;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index b2bacea6..b60483f1 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
@@ -251,6 +252,23 @@ namespace StardewModdingAPI.Framework
return removedAssets.Keys;
}
+ /// <summary>Get all loaded instances of an asset name.</summary>
+ /// <param name="assetName">The asset name.</param>
+ [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "This method is provided for Content Patcher.")]
+ public IEnumerable<object> GetLoadedValues(string assetName)
+ {
+ return this.ContentManagerLock.InReadLock(() =>
+ {
+ List<object> values = new List<object>();
+ foreach (IContentManager content in this.ContentManagers.Where(p => !p.IsNamespaced && p.IsLoaded(assetName)))
+ {
+ object value = content.Load<object>(assetName, this.Language, useCache: true);
+ values.Add(value);
+ }
+ return values;
+ });
+ }
+
/// <summary>Dispose held resources.</summary>
public void Dispose()
{