diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Serialization/JsonHelper.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Events/ModMessageReceivedEventArgs.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 2 |
4 files changed, 16 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index dbc8e905..dcd638a3 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -14,6 +14,7 @@ * For modders: * When a mod is blocked by SMAPI's internal compatibility list, the `TRACE` messages while loading it now indicates that and specifies the reason. + * Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. This mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages. ## 3.8.1 Released 26 December 2020 for Stardew Valley 1.5.1 or later. diff --git a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs index 031afbb0..00db9903 100644 --- a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs +++ b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs @@ -132,5 +132,11 @@ namespace StardewModdingAPI.Toolkit.Serialization { return JsonConvert.SerializeObject(model, formatting, this.JsonSettings); } + + /// <summary>Get a low-level JSON serializer matching the <see cref="JsonSettings"/>.</summary> + public JsonSerializer GetSerializer() + { + return JsonSerializer.CreateDefault(this.JsonSettings); + } } } diff --git a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs index d4370028..d75a7540 100644 --- a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs +++ b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs @@ -1,5 +1,6 @@ using System; using StardewModdingAPI.Framework.Networking; +using StardewModdingAPI.Toolkit.Serialization; namespace StardewModdingAPI.Events { @@ -12,6 +13,9 @@ namespace StardewModdingAPI.Events /// <summary>The underlying message model.</summary> private readonly ModMessageModel Message; + /// <summary>The JSON helper used to deserialize models.</summary> + private readonly JsonHelper JsonHelper; + /********* ** Accessors @@ -31,16 +35,18 @@ namespace StardewModdingAPI.Events *********/ /// <summary>Construct an instance.</summary> /// <param name="message">The received message.</param> - internal ModMessageReceivedEventArgs(ModMessageModel message) + /// <param name="jsonHelper">The JSON helper used to deserialize models.</param> + internal ModMessageReceivedEventArgs(ModMessageModel message, JsonHelper jsonHelper) { this.Message = message; + this.JsonHelper = jsonHelper; } /// <summary>Read the message data into the given model type.</summary> /// <typeparam name="TModel">The message model type.</typeparam> public TModel ReadAs<TModel>() { - return this.Message.Data.ToObject<TModel>(); + return this.Message.Data.ToObject<TModel>(this.JsonHelper.GetSerializer()); } } } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 27540442..5dc33828 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1128,7 +1128,7 @@ namespace StardewModdingAPI.Framework modIDs.Remove(message.FromModID); // don't send a broadcast back to the sender // raise events - this.EventManager.ModMessageReceived.Raise(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID)); + this.EventManager.ModMessageReceived.Raise(new ModMessageReceivedEventArgs(message, this.Toolkit.JsonHelper), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID)); } /// <summary>Constructor a content manager to read game content files.</summary> |