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-rw-r--r--TrainerMod/TrainerMod.cs31
1 files changed, 25 insertions, 6 deletions
diff --git a/TrainerMod/TrainerMod.cs b/TrainerMod/TrainerMod.cs
index 6e1b4b17..250ccab5 100644
--- a/TrainerMod/TrainerMod.cs
+++ b/TrainerMod/TrainerMod.cs
@@ -90,7 +90,7 @@ namespace TrainerMod
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
- Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
+ Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += player_addItem;
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += player_addRing;
@@ -596,6 +596,7 @@ namespace TrainerMod
if (cmd.CalledArgs[0].IsInt32())
{
int count = 1;
+ int quality = 0;
if (cmd.CalledArgs.Length > 1)
{
if (cmd.CalledArgs[1].IsInt32())
@@ -604,13 +605,29 @@ namespace TrainerMod
}
else
{
- Program.LogError("<count> is invalid");
+ Program.LogError("[count] is invalid");
return;
}
+
+ if (cmd.CalledArgs.Length > 2)
+ {
+ if (cmd.CalledArgs[2].IsInt32())
+ {
+ quality = cmd.CalledArgs[2].AsInt32();
+ }
+ else
+ {
+ Program.LogError("[quality] is invalid");
+ return;
+ }
+
+ }
}
- Item i = (Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count);
-
- Game1.player.addItemByMenuIfNecessary(i);
+
+ StardewValley.Object o = new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count);
+ o.quality = quality;
+
+ Game1.player.addItemByMenuIfNecessary((Item)o);
}
else
{
@@ -739,7 +756,9 @@ namespace TrainerMod
static void RegisterNewItem(Command cmd)
{
- Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true));
+ SObject s = SGame.PullModItemFromDict(0, true);
+ s.Stack = 999;
+ Game1.player.addItemToInventory(s);
}
}
}