summaryrefslogtreecommitdiff
path: root/TrainerMod/TrainerMod.cs
blob: 6e1b4b1778b027fd85fa9039a831be0c7d9fdf78 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
using StardewModdingAPI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mime;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI.Inheritance;
using StardewValley;
using StardewValley.Tools;
using Microsoft.Xna.Framework;
using StardewValley.Objects;

namespace TrainerMod
{
    public class TrainerMod : Mod
    {
        public override string Name
        {
            get { return "Trainer Mod"; }
        }

        public override string Authour
        {
            get { return "Zoryn Aaron"; }
        }

        public override string Version
        {
            get { return "1.0"; }
        }

        public override string Description
        {
            get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; }
        }

        public static int frozenTime;
        public static bool infHealth, infStamina, infMoney, freezeTime;

        public override void Entry()
        {
            RegisterCommands();
            Events.UpdateTick += Events_UpdateTick;
        }

        static void Events_UpdateTick()
        {
            if (infHealth)
            {
                Game1.player.health = Game1.player.maxHealth;
            }
            if (infStamina)
            {
                Game1.player.stamina = Game1.player.MaxStamina;
            }
            if (infMoney)
            {
                Game1.player.money = 999999;
            }
            if (freezeTime)
            {
                Game1.timeOfDay = frozenTime;
            }
        }

        public static void RegisterCommands()
        {
            Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;

            Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
            Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;

            Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
            Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired;

            Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
            Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;

            Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
            Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
            Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
            Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
            Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
            Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
            Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;

            Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
            Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += player_setSpeed;
            Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
            Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;

            Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
            Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
            Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += player_addRing;

            Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
            Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
            Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += out_rings;
            Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem;

            Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
            Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
            Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
            Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
            Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
            Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
        }

        static void types_CommandFired(Command cmd)
        {
            Program.LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
        }

        static void hide_CommandFired(Command cmd)
        {
            Program.StardewInvoke(() => { Program.StardewForm.Hide(); });
        }

        static void show_CommandFired(Command cmd)
        {
            Program.StardewInvoke(() => { Program.StardewForm.Show(); });
        }

        static void save_CommandFired(Command cmd)
        {
            StardewValley.SaveGame.Save();
        }

        static void load_CommandFired(Command cmd)
        {
            Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
        }

        static void exit_CommandFired(Command cmd)
        {
            Program.gamePtr.Exit();
            Environment.Exit(0);
        }

        static void player_setName(Command cmd)
        {
            if (cmd.CalledArgs.Length > 1)
            {
                string obj = cmd.CalledArgs[0];
                string[] objs = "player,pet,farm".Split(new[] { ',' });
                if (objs.Contains(obj))
                {
                    switch (obj)
                    {
                        case "player":
                            Game1.player.Name = cmd.CalledArgs[1];
                            break;
                        case "pet":
                            Program.LogError("Pets cannot currently be renamed.");
                            break;
                        case "farm":
                            Game1.player.farmName = cmd.CalledArgs[1];
                            break;
                    }
                }
                else
                {
                    Program.LogObjectInvalid();
                }
            }
            else
            {
                Program.LogObjectValueNotSpecified();
            }
        }

        static void player_setMoney(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0] == "inf")
                {
                    infMoney = true;
                }
                else
                {
                    infMoney = false;
                    int ou = 0;
                    if (Int32.TryParse(cmd.CalledArgs[0], out ou))
                    {
                        Game1.player.Money = ou;
                        Program.LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
                    }
                    else
                    {
                        Program.LogValueNotInt32();
                    }
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void player_setStamina(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0] == "inf")
                {
                    infStamina = true;
                }
                else
                {
                    infStamina = false;
                    int ou = 0;
                    if (Int32.TryParse(cmd.CalledArgs[0], out ou))
                    {
                        Game1.player.Stamina = ou;
                        Program.LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
                    }
                    else
                    {
                        Program.LogValueNotInt32();
                    }
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void player_setMaxStamina(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                int ou = 0;
                if (Int32.TryParse(cmd.CalledArgs[0], out ou))
                {
                    Game1.player.MaxStamina = ou;
                    Program.LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
                }
                else
                {
                    Program.LogValueNotInt32();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void player_setLevel(Command cmd)
        {
            if (cmd.CalledArgs.Length > 1)
            {
                string skill = cmd.CalledArgs[0];
                string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
                if (skills.Contains(skill))
                {
                    int ou = 0;
                    if (Int32.TryParse(cmd.CalledArgs[1], out ou))
                    {
                        switch (skill)
                        {
                            case "luck":
                                Game1.player.LuckLevel = ou;
                                break;
                            case "mining":
                                Game1.player.MiningLevel = ou;
                                break;
                            case "combat":
                                Game1.player.CombatLevel = ou;
                                break;
                            case "farming":
                                Game1.player.FarmingLevel = ou;
                                break;
                            case "fishing":
                                Game1.player.FishingLevel = ou;
                                break;
                            case "foraging":
                                Game1.player.ForagingLevel = ou;
                                break;
                        }
                    }
                    else
                    {
                        Program.LogValueNotInt32();
                    }
                }
                else
                {
                    Program.LogError("<skill> is invalid");
                }
            }
            else
            {
                Program.LogError("<skill> and <value> must be specified");
            }
        }

        static void player_setSpeed(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32();
                    Program.LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
                }
                else
                {
                    Program.LogValueNotInt32();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void player_changeColour(Command cmd)
        {
            if (cmd.CalledArgs.Length > 1)
            {
                string obj = cmd.CalledArgs[0];
                string[] objs = "hair,eyes,pants".Split(new[] { ',' });
                if (objs.Contains(obj))
                {
                    string[] cs = cmd.CalledArgs[1].Split(new[] { ',' }, 3);
                    if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
                    {
                        Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
                        switch (obj)
                        {
                            case "hair":
                                Game1.player.hairstyleColor = c;
                                break;
                            case "eyes":
                                Game1.player.changeEyeColor(c);
                                break;
                            case "pants":
                                Game1.player.pantsColor = c;
                                break;
                        }
                    }
                    else
                    {
                        Program.LogError("<colour> is invalid");
                    }
                }
                else
                {
                    Program.LogObjectInvalid();
                }
            }
            else
            {
                Program.LogError("<object> and <colour> must be specified");
            }
        }

        static void player_changeStyle(Command cmd)
        {
            if (cmd.CalledArgs.Length > 1)
            {
                string obj = cmd.CalledArgs[0];
                string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
                if (objs.Contains(obj))
                {
                    if (cmd.CalledArgs[1].IsInt32())
                    {
                        int i = cmd.CalledArgs[1].AsInt32();
                        switch (obj)
                        {
                            case "hair":
                                Game1.player.changeHairStyle(i);
                                break;
                            case "shirt":
                                Game1.player.changeShirt(i);
                                break;
                            case "acc":
                                Game1.player.changeAccessory(i);
                                break;
                            case "skin":
                                Game1.player.changeSkinColor(i);
                                break;
                            case "shoe":
                                Game1.player.changeShoeColor(i);
                                break;
                            case "swim":
                                if (i == 0)
                                    Game1.player.changeOutOfSwimSuit();
                                else if (i == 1)
                                    Game1.player.changeIntoSwimsuit();
                                else
                                    Program.LogError("<value> must be 0 or 1 for this <object>");
                                break;
                            case "gender":
                                if (i == 0)
                                    Game1.player.changeGender(true);
                                else if (i == 1)
                                    Game1.player.changeGender(false);
                                else
                                    Program.LogError("<value> must be 0 or 1 for this <object>");
                                break;
                        }
                    }
                    else
                    {
                        Program.LogValueInvalid();
                    }
                }
                else
                {
                    Program.LogObjectInvalid();
                }
            }
            else
            {
                Program.LogObjectValueNotSpecified();
            }
        }

        static void world_freezeTime(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1)
                    {
                        freezeTime = cmd.CalledArgs[0].AsInt32() == 1;
                        frozenTime = freezeTime ? Game1.timeOfDay : 0;
                        Program.LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed"));
                    }
                    else
                    {
                        Program.LogError("<value> should be 0 or 1");
                    }
                }
                else
                {
                    Program.LogValueNotInt32();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void world_setTime(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600)
                    {
                        Game1.timeOfDay = cmd.CalledArgs[0].AsInt32();
                        frozenTime = freezeTime ? Game1.timeOfDay : 0;
                        Program.LogInfo("Time set to: " + Game1.timeOfDay);
                    }
                    else
                    {
                        Program.LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
                    }
                }
                else
                {
                    Program.LogValueNotInt32();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void world_setDay(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0)
                    {
                        Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32();
                    }
                    else
                    {
                        Program.LogError("<value> must be between 1 and 28");
                    }
                }
                else
                {
                    Program.LogValueNotInt32();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void world_setSeason(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                string obj = cmd.CalledArgs[0];
                string[] objs = "winter,spring,summer,fall".Split(new[] { ',' });
                if (objs.Contains(obj))
                {
                    Game1.currentSeason = obj;
                }
                else
                {
                    Program.LogValueInvalid();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void player_setHealth(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0] == "inf")
                {
                    infHealth = true;
                }
                else
                {
                    infHealth = false;
                    if (cmd.CalledArgs[0].IsInt32())
                    {
                        Game1.player.health = cmd.CalledArgs[0].AsInt32();
                    }
                    else
                    {
                        Program.LogValueNotInt32();
                    }
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void player_setMaxHealth(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32();
                }
                else
                {
                    Program.LogValueNotInt32();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void player_setImmunity(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    Game1.player.immunity = cmd.CalledArgs[0].AsInt32();
                }
                else
                {
                    Program.LogValueNotInt32();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void player_addItem(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    int count = 1;
                    if (cmd.CalledArgs.Length > 1)
                    {
                        if (cmd.CalledArgs[1].IsInt32())
                        {
                            count = cmd.CalledArgs[1].AsInt32();
                        }
                        else
                        {
                            Program.LogError("<count> is invalid");
                            return;
                        }
                    }
                    Item i = (Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count);
                    
                    Game1.player.addItemByMenuIfNecessary(i);
                }
                else
                {
                    Program.LogError("<item> is invalid");
                }
            }
            else
            {
                Program.LogObjectValueNotSpecified();
            }
        }

        static void player_addMelee(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {

                    MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32());
                    Game1.player.addItemByMenuIfNecessary(toAdd);
                    Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
                }
                else
                {
                    Program.LogError("<item> is invalid");
                }
            }
            else
            {
                Program.LogObjectValueNotSpecified();
            }
        }

        static void player_addRing(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    
                    Ring toAdd = new Ring(cmd.CalledArgs[0].AsInt32());
                    Game1.player.addItemByMenuIfNecessary(toAdd);
                    Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
                }
                else
                {
                    Program.LogError("<item> is invalid");
                }
            }
            else
            {
                Program.LogObjectValueNotSpecified();
            }
        }

        static void out_items(Command cmd)
        {
            for (int i = 0; i < 1000; i++)
            {
                try
                {
                    Item it = new StardewValley.Object(i, 1);
                    if (it.Name != "Error Item")
                        Console.WriteLine(i + "| " + it.Name);
                }
                catch
                {

                }
            }
        }

        static void out_melee(Command cmd)
        {
            Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
            Console.Write("DATA\\WEAPONS: ");
            foreach (var v in d)
            {
                Console.WriteLine(v.Key + " | " + v.Value);
            }
        }

        static void out_rings(Command cmd)
        {
            for (int i = 0; i < 100; i++)
            {
                try
                {
                    Item it = new Ring(i);
                    if (it.Name != "Error Item")
                        Console.WriteLine(i + "| " + it.Name);
                }
                catch
                {

                }
            }
        }

        static void world_downMineLevel(Command cmd)
        {
            Game1.nextMineLevel();
        }

        static void world_setMineLevel(Command cmd)
        {
            if (cmd.CalledArgs.Length > 0)
            {
                if (cmd.CalledArgs[0].IsInt32())
                {
                    Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), "");
                }
                else
                {
                    Program.LogValueNotInt32();
                }
            }
            else
            {
                Program.LogValueNotSpecified();
            }
        }

        static void blank_command(Command cmd) { }

        static void RegisterNewItem(Command cmd)
        {
            Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true));
        }
    }
}