diff options
-rw-r--r-- | docs/release-notes.md | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Patches/ScheduleErrorPatch.cs | 86 |
3 files changed, 93 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index ed6f9013..cf8fee7a 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,6 +1,11 @@ ← [README](README.md) # Release notes +## Upcoming release + +* For players: + * SMAPI now prevents mods from crashing the game with invalid schedule data. + ## 3.1 Released 05 January 2019 for Stardew Valley 1.4 or later. diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index dfd77e16..c4841ece 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -253,7 +253,8 @@ namespace StardewModdingAPI.Framework new DialogueErrorPatch(this.MonitorForGame, this.Reflection), new ObjectErrorPatch(), new LoadContextPatch(this.Reflection, this.GameInstance.OnLoadStageChanged), - new LoadErrorPatch(this.Monitor, this.GameInstance.OnSaveContentRemoved) + new LoadErrorPatch(this.Monitor, this.GameInstance.OnSaveContentRemoved), + new ScheduleErrorPatch(this.MonitorForGame) ); // add exit handler diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs new file mode 100644 index 00000000..a23aa645 --- /dev/null +++ b/src/SMAPI/Patches/ScheduleErrorPatch.cs @@ -0,0 +1,86 @@ +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Reflection; +using Harmony; +using StardewModdingAPI.Framework.Patching; +using StardewValley; + +namespace StardewModdingAPI.Patches +{ + /// <summary>A Harmony patch for <see cref="NPC.parseMasterSchedule"/> which intercepts crashes due to invalid schedule data.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class ScheduleErrorPatch : IHarmonyPatch + { + /********* + ** Fields + *********/ + /// <summary>Writes messages to the console and log file on behalf of the game.</summary> + private static IMonitor MonitorForGame; + + /// <summary>Whether the target is currently being intercepted.</summary> + private static bool IsIntercepting; + + + /********* + ** Accessors + *********/ + /// <summary>A unique name for this patch.</summary> + public string Name => nameof(ScheduleErrorPatch); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> + public ScheduleErrorPatch(IMonitor monitorForGame) + { + ScheduleErrorPatch.MonitorForGame = monitorForGame; + } + + /// <summary>Apply the Harmony patch.</summary> + /// <param name="harmony">The Harmony instance.</param> + public void Apply(HarmonyInstance harmony) + { + harmony.Patch( + original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"), + prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary> + /// <param name="rawData">The raw schedule data to parse.</param> + /// <param name="__instance">The instance being patched.</param> + /// <param name="__result">The patched method's return value.</param> + /// <param name="__originalMethod">The method being wrapped.</param> + /// <returns>Returns whether to execute the original method.</returns> + private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod) + { + if (ScheduleErrorPatch.IsIntercepting) + return true; + + try + { + ScheduleErrorPatch.IsIntercepting = true; + __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData }); + return false; + } + catch (TargetInvocationException ex) + { + ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error); + __result = new Dictionary<int, SchedulePathDescription>(); + return false; + } + finally + { + ScheduleErrorPatch.IsIntercepting = false; + } + } + } +} |