summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--README.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/README.md b/README.md
index 8a18151d..bcea497c 100644
--- a/README.md
+++ b/README.md
@@ -2,8 +2,11 @@
A Modding API For Stardew Valley
You can create a mod by making a direct reference to the ModdingApi.exe
+
From there, you need to inherit from StardewModdingAPI.Mod
+
The first class that inherits from that class will be loaded into the game at runtime, and once the game fully initializes the mod, the method Entry() will be called once.
+
It is recommended to subscribe to an event (from Events.cs) to be able to interface with the game rather than directly make changes from the Entry() method
TestMod.cs: