diff options
-rw-r--r-- | docs/release-notes.md | 3 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs | 13 |
2 files changed, 13 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 228160c9..e7ec77fb 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,7 +5,8 @@ These changes have not been released yet. * For players: * Updated game version check for the upcoming Stardew Valley 1.4. * Updated compatibility list. - * Fixed `world_clear debris` console command removing chests edited to have a debris name. + * Added crops option to `world_clear` console command. + * Fixed `world_clear` console command removing chests edited to have a debris name. * For the web UI: * The log parser now hides some messages by default, like the mod list. diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index bd6c7952..e9545575 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World ** Fields *********/ /// <summary>The valid types that can be cleared.</summary> - private readonly string[] ValidTypes = { "debris", "fruit-trees", "grass", "trees", "everything" }; + private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "grass", "trees", "everything" }; /// <summary>The resource clump IDs to consider debris.</summary> private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex }; @@ -32,7 +32,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World description: "Clears in-game entities in a given location.\n\n" + "Usage: world_clear <location> <object type>\n" + "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n" - + " - object type: the type of object clear. You can specify 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)." + + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)." ) { } @@ -69,6 +69,15 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World // apply switch (type) { + case "crops": + { + int removed = + this.RemoveTerrainFeatures(location, p => p is HoeDirt) + + this.RemoveResourceClumps(location, p => p is GiantCrop); + monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info); + break; + } + case "debris": { int removed = 0; |