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-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/BaseTypeFinder.cs (renamed from src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs)2
-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/BaseTypeReferenceRewriter.cs (renamed from src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs)3
-rw-r--r--src/SMAPI/Metadata/InstructionMetadata.cs1
3 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Framework/BaseTypeFinder.cs
index 701b15f2..170bbb48 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/BaseTypeFinder.cs
@@ -3,7 +3,7 @@ using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
-namespace StardewModdingAPI.Framework.ModLoading.Finders
+namespace StardewModdingAPI.Framework.ModLoading.Framework
{
/// <summary>Finds incompatible CIL instructions that reference a given type.</summary>
internal class TypeFinder : IInstructionHandler
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs b/src/SMAPI/Framework/ModLoading/Framework/BaseTypeReferenceRewriter.cs
index fade082b..8c2d11c8 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/BaseTypeReferenceRewriter.cs
@@ -1,9 +1,8 @@
using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
-using StardewModdingAPI.Framework.ModLoading.Finders;
-namespace StardewModdingAPI.Framework.ModLoading.Rewriters
+namespace StardewModdingAPI.Framework.ModLoading.Framework
{
/// <summary>Rewrites all references to a type.</summary>
internal class TypeReferenceRewriter : TypeFinder
diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs
index eee5c235..f3d6e6db 100644
--- a/src/SMAPI/Metadata/InstructionMetadata.cs
+++ b/src/SMAPI/Metadata/InstructionMetadata.cs
@@ -3,6 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.ModLoading.Finders;
+using StardewModdingAPI.Framework.ModLoading.Framework;
using StardewModdingAPI.Framework.ModLoading.Rewriters;
using StardewModdingAPI.Framework.RewriteFacades;
using StardewValley;