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-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs6
-rw-r--r--src/SMAPI/Framework/SCore.cs22
-rw-r--r--src/SMAPI/SMAPI.config.json12
3 files changed, 23 insertions, 17 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index ee2dc18d..158831a9 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -146,6 +146,12 @@ namespace StardewModdingAPI.Framework.Models
custom[name] = value;
}
+ if (this.ModsToLoadEarly.Any())
+ custom[nameof(this.ModsToLoadEarly)] = $"[{string.Join(", ", this.ModsToLoadEarly)}]";
+
+ if (this.ModsToLoadLate.Any())
+ custom[nameof(this.ModsToLoadLate)] = $"[{string.Join(", ", this.ModsToLoadLate)}]";
+
if (!this.SuppressUpdateChecks.SetEquals(SConfig.DefaultSuppressUpdateChecks))
custom[nameof(this.SuppressUpdateChecks)] = $"[{string.Join(", ", this.SuppressUpdateChecks)}]";
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index fb835002..7f564a28 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -427,18 +427,16 @@ namespace StardewModdingAPI.Framework
{
HashSet<string> installedIds = new HashSet<string>(mods.Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase);
- foreach (string modId in this.Settings.ModsToLoadEarly)
- {
- if (!installedIds.Contains(modId))
- this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found or was skipped.", LogLevel.Warn);
- }
- foreach (string modId in this.Settings.ModsToLoadLate)
- {
- if (this.Settings.ModsToLoadEarly.Contains(modId))
- this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load both early and late - this will be ignored.", LogLevel.Warn);
- else if (!installedIds.Contains(modId))
- this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found or was skipped.", LogLevel.Warn);
- }
+ string[] missingEarlyMods = this.Settings.ModsToLoadEarly.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
+ string[] missingLateMods = this.Settings.ModsToLoadLate.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
+ string[] duplicateMods = this.Settings.ModsToLoadLate.Where(id => this.Settings.ModsToLoadEarly.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
+
+ if (missingEarlyMods.Any())
+ this.Monitor.Log($" The 'smapi-internal/config.json' file lists mod IDs in {nameof(this.Settings.ModsToLoadEarly)} which aren't installed: '{string.Join("', '", missingEarlyMods)}'.", LogLevel.Warn);
+ if (missingLateMods.Any())
+ this.Monitor.Log($" The 'smapi-internal/config.json' file lists mod IDs in {nameof(this.Settings.ModsToLoadLate)} which aren't installed: '{string.Join("', '", missingLateMods)}'.", LogLevel.Warn);
+ if (duplicateMods.Any())
+ this.Monitor.Log($" The 'smapi-internal/config.json' file lists mod IDs which are in both {nameof(this.Settings.ModsToLoadEarly)} and {nameof(this.Settings.ModsToLoadLate)}: '{string.Join("', '", duplicateMods)}'. These will be loaded early.", LogLevel.Warn);
}
// load mods
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 68645d24..0ab68a7d 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -144,12 +144,14 @@ copy all the settings, or you may cause bugs due to overridden changes in future
],
/**
- * The mod IDs SMAPI should try to load early, before any other mods not included in this list.
+ * The mod IDs SMAPI should load before any other mods (except those needed to load them)
+ * or after any other mods.
+ *
+ * This lets you manually fix the load order if needed, but this is a last resort — SMAPI
+ * automatically adjusts the load order based on mods' dependencies, so needing to manually
+ * edit the order is usually a problem with one or both mods' metadata that can be reported to
+ * the mod author.
*/
"ModsToLoadEarly": [],
-
- /**
- * The mod IDs SMAPI should try to load late, after all other mods not included in this list.
- */
"ModsToLoadLate": []
}