diff options
-rw-r--r-- | src/SMAPI.Installer/InteractiveInstaller.cs | 4 | ||||
-rw-r--r-- | src/SMAPI.Installer/assets/unix-launcher.sh | 9 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 3 |
3 files changed, 2 insertions, 14 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 34285cf7..896017d3 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -39,7 +39,6 @@ namespace StardewModdingApi.Installer string GetInstallPath(string path) => Path.Combine(installDir.FullName, path); // current files - yield return GetInstallPath("libgdiplus.dylib"); // Linux/macOS only yield return GetInstallPath("StardewModdingAPI"); // Linux/macOS only yield return GetInstallPath("StardewModdingAPI.dll"); yield return GetInstallPath("StardewModdingAPI.exe"); @@ -52,6 +51,7 @@ namespace StardewModdingApi.Installer yield return GetInstallPath("steam_appid.txt"); // obsolete + yield return GetInstallPath("libgdiplus.dylib"); // before 3.13 (macOS only) yield return GetInstallPath(Path.Combine("Mods", ".cache")); // 1.3-1.4 yield return GetInstallPath(Path.Combine("Mods", "TrainerMod")); // *–2.0 (renamed to ConsoleCommands) yield return GetInstallPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8 @@ -71,7 +71,7 @@ namespace StardewModdingApi.Installer yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.dll"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.pdb"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.xml"); // moved in 2.8 - yield return GetInstallPath("StardewModdingAPI-x64.exe"); // 3.13 + yield return GetInstallPath("StardewModdingAPI-x64.exe"); // before 3.13 if (modsDir.Exists) { diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh index 7e892fca..58f7a5ae 100644 --- a/src/SMAPI.Installer/assets/unix-launcher.sh +++ b/src/SMAPI.Installer/assets/unix-launcher.sh @@ -62,15 +62,6 @@ fi ########## # macOS if [ "$(uname)" == "Darwin" ]; then - # fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI - if [ -f libgdiplus.dylib ]; then - rm libgdiplus.dylib - fi - if [ -f /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib ]; then - ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib - fi - - # launch SMAPI dotnet StardewModdingAPI.dll "$@" # Linux diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index d24ffb81..bf0b54b9 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -7,7 +7,6 @@ using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Internal; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; @@ -177,8 +176,6 @@ namespace StardewModdingAPI.Framework.ContentManagers } catch (Exception ex) when (!(ex is SContentLoadException)) { - if (ex.GetInnermostException() is DllNotFoundException dllEx && dllEx.Message == "libgdiplus.dylib") - throw GetContentError("couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher."); throw new SContentLoadException($"The content manager failed loading content asset '{assetName}' from {this.Name}.", ex); } |