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-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs4
-rw-r--r--src/SMAPI.Installer/assets/unix-launcher.sh9
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs3
3 files changed, 2 insertions, 14 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 34285cf7..896017d3 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -39,7 +39,6 @@ namespace StardewModdingApi.Installer
string GetInstallPath(string path) => Path.Combine(installDir.FullName, path);
// current files
- yield return GetInstallPath("libgdiplus.dylib"); // Linux/macOS only
yield return GetInstallPath("StardewModdingAPI"); // Linux/macOS only
yield return GetInstallPath("StardewModdingAPI.dll");
yield return GetInstallPath("StardewModdingAPI.exe");
@@ -52,6 +51,7 @@ namespace StardewModdingApi.Installer
yield return GetInstallPath("steam_appid.txt");
// obsolete
+ yield return GetInstallPath("libgdiplus.dylib"); // before 3.13 (macOS only)
yield return GetInstallPath(Path.Combine("Mods", ".cache")); // 1.3-1.4
yield return GetInstallPath(Path.Combine("Mods", "TrainerMod")); // *–2.0 (renamed to ConsoleCommands)
yield return GetInstallPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8
@@ -71,7 +71,7 @@ namespace StardewModdingApi.Installer
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.dll"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.pdb"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.xml"); // moved in 2.8
- yield return GetInstallPath("StardewModdingAPI-x64.exe"); // 3.13
+ yield return GetInstallPath("StardewModdingAPI-x64.exe"); // before 3.13
if (modsDir.Exists)
{
diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh
index 7e892fca..58f7a5ae 100644
--- a/src/SMAPI.Installer/assets/unix-launcher.sh
+++ b/src/SMAPI.Installer/assets/unix-launcher.sh
@@ -62,15 +62,6 @@ fi
##########
# macOS
if [ "$(uname)" == "Darwin" ]; then
- # fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI
- if [ -f libgdiplus.dylib ]; then
- rm libgdiplus.dylib
- fi
- if [ -f /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib ]; then
- ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib
- fi
-
- # launch SMAPI
dotnet StardewModdingAPI.dll "$@"
# Linux
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index d24ffb81..bf0b54b9 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -7,7 +7,6 @@ using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Internal;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
@@ -177,8 +176,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
catch (Exception ex) when (!(ex is SContentLoadException))
{
- if (ex.GetInnermostException() is DllNotFoundException dllEx && dllEx.Message == "libgdiplus.dylib")
- throw GetContentError("couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.");
throw new SContentLoadException($"The content manager failed loading content asset '{assetName}' from {this.Name}.", ex);
}