diff options
-rw-r--r-- | release-notes.md | 1 | ||||
-rw-r--r-- | src/StardewModdingAPI/Constants.cs | 6 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 22 |
3 files changed, 28 insertions, 1 deletions
diff --git a/release-notes.md b/release-notes.md index fc681138..2d88d197 100644 --- a/release-notes.md +++ b/release-notes.md @@ -15,6 +15,7 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.12...1.13). For players: * SMAPI now has better draw error recovery and detects when the error is irrecoverable. +* SMAPI now remembers if your game crashed and offers help next time you relaunch. For mod developers: * SMAPI now logs basic context info to simplify troubleshooting, and more detailed logging can be enabled by setting `VerboseLogging: true` in `StardewModdingAPI.config.json`. diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index 1860795d..1d6c9fa1 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -71,6 +71,12 @@ namespace StardewModdingAPI /// <summary>The file path to the log where the latest output should be saved.</summary> internal static string DefaultLogPath => Path.Combine(Constants.LogDir, "SMAPI-latest.txt"); + /// <summary>A copy of the log leading up to the previous fatal crash, if any.</summary> + internal static string FatalCrashLog => Path.Combine(Constants.LogDir, "SMAPI-crash.txt"); + + /// <summary>The file path which stores a fatal crash message for the next run.</summary> + internal static string FatalCrashMarker => Path.Combine(Constants.ExecutionPath, "StardewModdingAPI.crash.marker"); + /// <summary>The full path to the folder containing mods.</summary> internal static string ModPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods"); diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index aa78ff41..725ac94f 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -154,7 +154,16 @@ namespace StardewModdingAPI this.CancellationTokenSource.Token.WaitHandle.WaitOne(); if (this.IsGameRunning) { - this.GameInstance.Exiting += (sender, e) => this.PressAnyKeyToExit(); + try + { + File.WriteAllText(Constants.FatalCrashMarker, string.Empty); + File.Copy(Constants.DefaultLogPath, Constants.FatalCrashLog, overwrite: true); + } + catch (Exception ex) + { + this.Monitor.Log($"SMAPI failed trying to track the crash details: {ex.GetLogSummary()}"); + } + this.GameInstance.Exit(); } }).Start(); @@ -179,6 +188,17 @@ namespace StardewModdingAPI return; } + // show details if game crashed during last session + if (File.Exists(Constants.FatalCrashMarker)) + { + this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: http://community.playstarbound.com/threads/108375/.", LogLevel.Error); + this.Monitor.Log($"If you ask for help, make sure to attach this file: {Constants.FatalCrashLog}", LogLevel.Error); + this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info); + Console.ReadKey(); + File.Delete(Constants.FatalCrashLog); + File.Delete(Constants.FatalCrashMarker); + } + // start game this.Monitor.Log("Starting game..."); try |