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-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/IInstructionRewriter.cs21
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/IMethodRewriter.cs21
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs43
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs80
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj3
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs52
-rw-r--r--src/StardewModdingAPI.sln.DotSettings1
-rw-r--r--src/StardewModdingAPI/Constants.cs4
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyLoader.cs71
9 files changed, 168 insertions, 128 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/IInstructionRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/IInstructionRewriter.cs
new file mode 100644
index 00000000..5c24acb6
--- /dev/null
+++ b/src/StardewModdingAPI.AssemblyRewriters/IInstructionRewriter.cs
@@ -0,0 +1,21 @@
+using Mono.Cecil;
+using Mono.Cecil.Cil;
+
+namespace StardewModdingAPI.AssemblyRewriters
+{
+ /// <summary>Rewrites a CIL instruction for compatibility.</summary>
+ public interface IInstructionRewriter
+ {
+ /// <summary>Get whether a CIL instruction should be rewritten.</summary>
+ /// <param name="instruction">The IL instruction.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ bool ShouldRewrite(Instruction instruction, bool platformChanged);
+
+ /// <summary>Rewrite a CIL instruction for compatibility.</summary>
+ /// <param name="module">The module being rewritten.</param>
+ /// <param name="cil">The CIL rewriter.</param>
+ /// <param name="instruction">The instruction to rewrite.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap);
+ }
+}
diff --git a/src/StardewModdingAPI.AssemblyRewriters/IMethodRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/IMethodRewriter.cs
deleted file mode 100644
index 5cbb7e0d..00000000
--- a/src/StardewModdingAPI.AssemblyRewriters/IMethodRewriter.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using Mono.Cecil;
-using Mono.Cecil.Cil;
-
-namespace StardewModdingAPI.AssemblyRewriters
-{
- /// <summary>Rewrites a method for compatibility.</summary>
- public interface IMethodRewriter
- {
- /// <summary>Get whether the given method reference can be rewritten.</summary>
- /// <param name="methodRef">The method reference.</param>
- bool ShouldRewrite(MethodReference methodRef);
-
- /// <summary>Rewrite a method for compatibility.</summary>
- /// <param name="module">The module being rewritten.</param>
- /// <param name="cil">The CIL rewriter.</param>
- /// <param name="callOp">The instruction which calls the method.</param>
- /// <param name="methodRef">The method reference invoked by the <paramref name="callOp"/>.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap);
- }
-}
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs
index 1af6e6c4..e44acaf9 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs
+++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs
@@ -7,27 +7,52 @@ using Mono.Cecil.Cil;
namespace StardewModdingAPI.AssemblyRewriters.Rewriters
{
/// <summary>Base class for a method rewriter.</summary>
- public abstract class BaseMethodRewriter : IMethodRewriter
+ public abstract class BaseMethodRewriter : IInstructionRewriter
{
/*********
** Public methods
*********/
- /// <summary>Get whether the given method reference can be rewritten.</summary>
- /// <param name="methodRef">The method reference.</param>
- public abstract bool ShouldRewrite(MethodReference methodRef);
+ /// <summary>Get whether a CIL instruction should be rewritten.</summary>
+ /// <param name="instruction">The IL instruction.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ public bool ShouldRewrite(Instruction instruction, bool platformChanged)
+ {
+ // ignore non-method-call instructions
+ if (instruction.OpCode != OpCodes.Call && instruction.OpCode != OpCodes.Callvirt)
+ return false;
- /// <summary>Rewrite a method for compatibility.</summary>
+ // check reference
+ MethodReference methodRef = (MethodReference)instruction.Operand;
+ return this.ShouldRewrite(methodRef, platformChanged);
+ }
+
+ /// <summary>Rewrite a CIL instruction for compatibility.</summary>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>
- /// <param name="callOp">The instruction which calls the method.</param>
- /// <param name="methodRef">The method reference invoked by the <paramref name="callOp"/>.</param>
+ /// <param name="instruction">The instruction to rewrite.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- public abstract void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap);
-
+ public void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap)
+ {
+ MethodReference methodRef = (MethodReference)instruction.Operand;
+ this.Rewrite(module, cil, instruction, methodRef, assemblyMap);
+ }
/*********
** Protected methods
*********/
+ /// <summary>Get whether the given method reference can be rewritten.</summary>
+ /// <param name="methodRef">The method reference.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ protected abstract bool ShouldRewrite(MethodReference methodRef, bool platformChanged);
+
+ /// <summary>Rewrite a method for compatibility.</summary>
+ /// <param name="module">The module being rewritten.</param>
+ /// <param name="cil">The CIL rewriter.</param>
+ /// <param name="instruction">The instruction which calls the method.</param>
+ /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ protected abstract void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap);
+
/// <summary>Get whether a method definition matches the signature expected by a method reference.</summary>
/// <param name="definition">The method definition.</param>
/// <param name="reference">The method reference.</param>
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs
index 1c0a5cf3..f64bf768 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs
+++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs
@@ -1,30 +1,94 @@
+using System.Diagnostics.CodeAnalysis;
+using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Mono.Cecil;
using Mono.Cecil.Cil;
-using StardewModdingAPI.AssemblyRewriters.Wrappers;
namespace StardewModdingAPI.AssemblyRewriters.Rewriters
{
/// <summary>Rewrites references to <see cref="SpriteBatch"/> to fix inconsistent method signatures between MonoGame and XNA.</summary>
- /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="CompatibleSpriteBatch"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks>
+ /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="WrapperMethods"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks>
public class SpriteBatchRewriter : BaseMethodRewriter
{
+ /*********
+ ** Protected methods
+ *********/
/// <summary>Get whether the given method reference can be rewritten.</summary>
/// <param name="methodRef">The method reference.</param>
- public override bool ShouldRewrite(MethodReference methodRef)
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ protected override bool ShouldRewrite(MethodReference methodRef, bool platformChanged)
{
- return methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName && this.HasMatchingSignature(typeof(CompatibleSpriteBatch), methodRef);
+ return platformChanged
+ && methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName
+ && this.HasMatchingSignature(typeof(SpriteBatchRewriter.WrapperMethods), methodRef);
}
/// <summary>Rewrite a method for compatibility.</summary>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>
- /// <param name="callOp">The instruction which calls the method.</param>
- /// <param name="methodRef">The method reference invoked by the <paramref name="callOp"/>.</param>
+ /// <param name="instruction">The instruction which calls the method.</param>
+ /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- public override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap)
+ protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap)
{
- methodRef.DeclaringType = module.Import(typeof(CompatibleSpriteBatch));
+ methodRef.DeclaringType = module.Import(typeof(SpriteBatchRewriter.WrapperMethods));
+ }
+
+
+ /*********
+ ** Wrapper methods
+ *********/
+ /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
+ public class WrapperMethods : SpriteBatch
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public WrapperMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
+
+
+ /****
+ ** MonoGame signatures
+ ****/
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
+ }
+
+ /****
+ ** XNA signatures
+ ****/
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin()
+ {
+ base.Begin();
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState)
+ {
+ base.Begin(sortMode, blendState);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
+ }
}
}
} \ No newline at end of file
diff --git a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
index 1e6caacc..01ca1d66 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
+++ b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
@@ -70,13 +70,12 @@
<Compile Include="..\GlobalAssemblyInfo.cs">
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
- <Compile Include="IMethodRewriter.cs" />
+ <Compile Include="IInstructionRewriter.cs" />
<Compile Include="Platform.cs" />
<Compile Include="PlatformAssemblyMap.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rewriters\BaseMethodRewriter.cs" />
<Compile Include="Rewriters\SpriteBatchRewriter.cs" />
- <Compile Include="Wrappers\CompatibleSpriteBatch.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs b/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs
deleted file mode 100644
index e28d1a68..00000000
--- a/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
-namespace StardewModdingAPI.AssemblyRewriters.Wrappers
-{
- /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
- public class CompatibleSpriteBatch : SpriteBatch
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public CompatibleSpriteBatch(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
-
- /****
- ** MonoGame signatures
- ****/
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
- ** XNA signatures
- ****/
- public new void Begin()
- {
- base.Begin();
- }
-
- public new void Begin(SpriteSortMode sortMode, BlendState blendState)
- {
- base.Begin(sortMode, blendState);
- }
-
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
- }
-
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
- }
-
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
- }
- }
-} \ No newline at end of file
diff --git a/src/StardewModdingAPI.sln.DotSettings b/src/StardewModdingAPI.sln.DotSettings
index 7ee9b76e..81b52fd4 100644
--- a/src/StardewModdingAPI.sln.DotSettings
+++ b/src/StardewModdingAPI.sln.DotSettings
@@ -1,4 +1,5 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
+ <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantNameQualifier/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/StaticQualifier/STATIC_MEMBERS_QUALIFY_MEMBERS/@EntryValue">Field, Property, Event, Method</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/ThisQualifier/INSTANCE_MEMBERS_QUALIFY_MEMBERS/@EntryValue">Field, Property, Event, Method</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index 0965ffcd..f6afa95f 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -120,8 +120,8 @@ namespace StardewModdingAPI
return new PlatformAssemblyMap(targetPlatform, removeAssemblyReferences, targetAssemblies);
}
- /// <summary>Get method rewriters which fix incompatible method calls in mod assemblies.</summary>
- internal static IEnumerable<IMethodRewriter> GetMethodRewriters()
+ /// <summary>Get rewriters which fix incompatible CIL instructions in mod assemblies.</summary>
+ internal static IEnumerable<IInstructionRewriter> GetRewriters()
{
return new[]
{
diff --git a/src/StardewModdingAPI/Framework/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/AssemblyLoader.cs
index 123211b9..d5e8f5ee 100644
--- a/src/StardewModdingAPI/Framework/AssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/AssemblyLoader.cs
@@ -72,10 +72,10 @@ namespace StardewModdingAPI.Framework
Assembly lastAssembly = null;
foreach (AssemblyParseResult assembly in assemblies)
{
- this.Monitor.Log($"Loading {assembly.File.Name}...", LogLevel.Trace);
bool changed = this.RewriteAssembly(assembly.Definition);
if (changed)
{
+ this.Monitor.Log($"Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace);
using (MemoryStream outStream = new MemoryStream())
{
assembly.Definition.Write(outStream);
@@ -84,7 +84,10 @@ namespace StardewModdingAPI.Framework
}
}
else
+ {
+ this.Monitor.Log($"Loading {assembly.File.Name}...", LogLevel.Trace);
lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName);
+ }
}
// last assembly loaded is the root
@@ -155,59 +158,59 @@ namespace StardewModdingAPI.Framework
/// <returns>Returns whether the assembly was modified.</returns>
private bool RewriteAssembly(AssemblyDefinition assembly)
{
- ModuleDefinition module = assembly.Modules.Single(); // technically an assembly can have multiple modules, but none of the build tools (including MSBuild) support it; simplify by assuming one module
+ ModuleDefinition module = assembly.MainModule;
- // remove old assembly references
- bool shouldRewrite = false;
+ // swap assembly references if needed (e.g. XNA => MonoGame)
+ bool platformChanged = false;
for (int i = 0; i < module.AssemblyReferences.Count; i++)
{
+ // remove old assembly reference
if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name))
{
- shouldRewrite = true;
+ platformChanged = true;
module.AssemblyReferences.RemoveAt(i);
i--;
}
}
- if (!shouldRewrite)
- return false;
-
- // add target assembly references
- foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values)
- module.AssemblyReferences.Add(target);
-
- // rewrite type scopes to use target assemblies
- IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName);
- foreach (TypeReference type in typeReferences)
- this.ChangeTypeScope(type);
+ if (platformChanged)
+ {
+ // add target assembly references
+ foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values)
+ module.AssemblyReferences.Add(target);
+
+ // rewrite type scopes to use target assemblies
+ IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName);
+ foreach (TypeReference type in typeReferences)
+ this.ChangeTypeScope(type);
+ }
- // rewrite incompatible methods
- IMethodRewriter[] methodRewriters = Constants.GetMethodRewriters().ToArray();
+ // rewrite incompatible instructions
+ bool anyRewritten = false;
+ IInstructionRewriter[] rewriters = Constants.GetRewriters().ToArray();
foreach (MethodDefinition method in this.GetMethods(module))
{
- // skip methods with no rewritable method
- bool hasMethodToRewrite = method.Body.Instructions.Any(op => (op.OpCode == OpCodes.Call || op.OpCode == OpCodes.Callvirt) && methodRewriters.Any(rewriter => rewriter.ShouldRewrite((MethodReference)op.Operand)));
- if (!hasMethodToRewrite)
+ // skip methods with no rewritable instructions
+ bool canRewrite = method.Body.Instructions.Any(op => rewriters.Any(rewriter => rewriter.ShouldRewrite(op, platformChanged)));
+ if (!canRewrite)
continue;
- // rewrite method references
+ // prepare method
method.Body.SimplifyMacros();
ILProcessor cil = method.Body.GetILProcessor();
- Instruction[] instructions = cil.Body.Instructions.ToArray();
- foreach (Instruction op in instructions)
+
+ // rewrite instructions
+ foreach (Instruction op in cil.Body.Instructions.ToArray())
{
- if (op.OpCode == OpCodes.Call || op.OpCode == OpCodes.Callvirt)
- {
- IMethodRewriter rewriter = methodRewriters.FirstOrDefault(p => p.ShouldRewrite((MethodReference)op.Operand));
- if (rewriter != null)
- {
- MethodReference methodRef = (MethodReference)op.Operand;
- rewriter.Rewrite(module, cil, op, methodRef, this.AssemblyMap);
- }
- }
+ IInstructionRewriter rewriter = rewriters.FirstOrDefault(p => p.ShouldRewrite(op, platformChanged));
+ rewriter?.Rewrite(module, cil, op, this.AssemblyMap);
}
+
+ // finalise method
method.Body.OptimizeMacros();
+ anyRewritten = true;
}
- return true;
+
+ return platformChanged || anyRewritten;
}
/// <summary>Get the correct reference to use for compatibility with the current platform.</summary>