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-rw-r--r--release-notes.md1
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs8
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs35
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj1
4 files changed, 44 insertions, 1 deletions
diff --git a/release-notes.md b/release-notes.md
index 6111776f..a277ee4f 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -15,6 +15,7 @@ For mod developers:
* Added `SaveEvents.AfterReturnToTitle` and `TimeEvents.AfterDayStarted` events.
* Added a simpler API for console commands (see `helper.ConsoleCommands`).
* Added `GetPrivateProperty` reflection helper.
+* SMAPI now writes XNA input enums (`Buttons` and `Keys`) to JSON as strings, so mods no longer need to add a `StringEnumConverter` themselves for those.
* Log files now always use `\r\n` to simplify crossplatform viewing.
* Several obsolete APIs have been removed (see [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod)),
and all _notice_-level deprecations have been increased to _info_.
diff --git a/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs
index 26d937a5..d5f5bfd0 100644
--- a/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs
+++ b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs
@@ -1,5 +1,7 @@
using System;
+using System.Collections.Generic;
using System.IO;
+using Microsoft.Xna.Framework.Input;
using Newtonsoft.Json;
using StardewModdingAPI.Advanced;
@@ -15,7 +17,11 @@ namespace StardewModdingAPI.Framework.Serialisation
private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings
{
Formatting = Formatting.Indented,
- ObjectCreationHandling = ObjectCreationHandling.Replace // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
+ ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
+ Converters = new List<JsonConverter>
+ {
+ new SelectiveStringEnumConverter(typeof(Buttons), typeof(Keys))
+ }
};
diff --git a/src/StardewModdingAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs b/src/StardewModdingAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs
new file mode 100644
index 00000000..e9c5496d
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Newtonsoft.Json.Converters;
+
+namespace StardewModdingAPI.Framework.Serialisation
+{
+ /// <summary>A variant of <see cref="StringEnumConverter"/> which only converts certain enums.</summary>
+ internal class SelectiveStringEnumConverter : StringEnumConverter
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The enum type names to convert.</summary>
+ private readonly HashSet<string> Types;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="types">The enum types to convert.</param>
+ public SelectiveStringEnumConverter(params Type[] types)
+ {
+ this.Types = new HashSet<string>(types.Select(p => p.FullName));
+ }
+
+ /// <summary>Get whether this instance can convert the specified object type.</summary>
+ /// <param name="type">The object type.</param>
+ public override bool CanConvert(Type type)
+ {
+ return base.CanConvert(type) && this.Types.Contains(type.FullName);
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 35dd6513..796980cb 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -153,6 +153,7 @@
<Compile Include="Framework\Reflection\PrivateProperty.cs" />
<Compile Include="Framework\RequestExitDelegate.cs" />
<Compile Include="Framework\Serialisation\JsonHelper.cs" />
+ <Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
<Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
<Compile Include="ICommandHelper.cs" />
<Compile Include="IModRegistry.cs" />