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-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md6
-rw-r--r--src/SMAPI.Installer/assets/windows-install.bat35
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI/Constants.cs2
7 files changed, 39 insertions, 18 deletions
diff --git a/build/common.targets b/build/common.targets
index 9dd6f7a2..578076a9 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,7 +1,7 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.13.0</Version>
+ <Version>3.13.1</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 08cc832c..d50a923d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,6 +1,12 @@
← [README](README.md)
# Release notes
+## 3.13.1
+Released 30 November 2021 for Stardew Valley 1.5.5 or later.
+
+* Improved .NET 5 validation in Windows installer to better explain how to get the right version.
+* Fixed installer failing on Windows when run from the game folder.
+
## 3.13.0
Released 30 November 2021 for Stardew Valley 1.5.5 or later.
diff --git a/src/SMAPI.Installer/assets/windows-install.bat b/src/SMAPI.Installer/assets/windows-install.bat
index 2e0be906..e34b9554 100644
--- a/src/SMAPI.Installer/assets/windows-install.bat
+++ b/src/SMAPI.Installer/assets/windows-install.bat
@@ -1,6 +1,7 @@
@echo off
+setlocal enabledelayedexpansion
-SET installerDir=%~dp0
+SET installerDir="%~dp0"
REM make sure we're not running within a zip folder
echo %installerDir% | findstr /C:"%TEMP%" 1>nul
@@ -12,23 +13,37 @@ if %ERRORLEVEL% EQU 0 (
)
REM make sure .NET 5 is installed
+SET hasNet5=1
WHERE dotnet /q
-if %ERRORLEVEL% NEQ 0 (
- echo Oops! You must have .NET 5 ^(desktop x64^) installed to use SMAPI: https://dotnet.microsoft.com/download/dotnet/5.0/runtime
- echo.
- pause
- exit
+if !ERRORLEVEL! NEQ 0 (
+ SET hasNet5=0
+) else (
+ dotnet --info | findstr /C:"Microsoft.WindowsDesktop.App 5." 1>nul
+ if !ERRORLEVEL! NEQ 0 (
+ SET hasNet5=0
+ )
)
-dotnet --info | findstr /C:"Microsoft.WindowsDesktop.App 5." 1>nul
-if %ERRORLEVEL% NEQ 0 (
- echo Oops! You must have .NET 5 ^(desktop x64^) installed to use SMAPI: https://dotnet.microsoft.com/download/dotnet/5.0/runtime
+if "%hasNet5%" == "0" (
+ echo Oops! You don't have the required .NET version installed.
+ echo.
+ echo To install it:
+ echo 1. Go to https://dotnet.microsoft.com/download/dotnet/5.0/runtime
+
+ if "%PROCESSOR_ARCHITECTURE%" == "ARM64" (
+ echo 2. Under "Run desktop apps", click "Download Arm64".
+ ) else (
+ echo 2. Under "Run desktop apps", click "Download x64".
+ )
+
+ echo 3. Run the downloaded installer.
+ echo 4. Restart your computer.
echo.
pause
exit
)
REM make sure an antivirus hasn't deleted the installer DLL
-if not exist "%installerDir%internal\windows\SMAPI.Installer.dll" (
+if not exist %installerDir%"internal\windows\SMAPI.Installer.dll" (
echo Oops! SMAPI is missing one of its files. Your antivirus might have deleted it.
echo Missing file: %installerDir%internal\windows\SMAPI.Installer.dll
echo.
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index 85653a7d..ac6ff6ea 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.13.0",
+ "Version": "3.13.1",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.13.0"
+ "MinimumApiVersion": "3.13.1"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index da8306d1..e19a6a7f 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.13.0",
+ "Version": "3.13.1",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.13.0"
+ "MinimumApiVersion": "3.13.1"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index 4c57bd49..3e55ce42 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.13.0",
+ "Version": "3.13.1",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.13.0"
+ "MinimumApiVersion": "3.13.1"
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index cf4bb677..c5ad215c 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -49,7 +49,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
- internal static string RawApiVersion = "3.13.0";
+ internal static string RawApiVersion = "3.13.1";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>