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-rw-r--r-- | docs/technical/mod-package.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index a33480ad..5b971f96 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -40,7 +40,7 @@ property | description `$(GamePath)` | The absolute path to the detected game folder. `$(GameExecutableName)` | The game's executable name for the current OS (`Stardew Valley` on Windows, or `StardewValley` on Linux/Mac). -If you get a build error saying it can't find your game, see [_set the game path_](#set-the-game-path). +If you get a build error saying it can't find your game, see [_custom game path_](#custom-game-path). ### Add assembly references The package adds assembly references to SMAPI, Stardew Valley, xTile, and MonoGame (Linux/Mac) or XNA @@ -228,7 +228,7 @@ or you have multiple installs, you can specify the path yourself. There's two wa </Project> ``` - 4. Replace `PATH_HERE` with your game path. + 4. Replace `PATH_HERE` with your game's folder path. * **Option 2: path in the project file.** _You'll need to do this for each project that uses the package._ |