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-rw-r--r--docs/technical/mod-package.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index a33480ad..5b971f96 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -40,7 +40,7 @@ property | description
`$(GamePath)` | The absolute path to the detected game folder.
`$(GameExecutableName)` | The game's executable name for the current OS (`Stardew Valley` on Windows, or `StardewValley` on Linux/Mac).
-If you get a build error saying it can't find your game, see [_set the game path_](#set-the-game-path).
+If you get a build error saying it can't find your game, see [_custom game path_](#custom-game-path).
### Add assembly references
The package adds assembly references to SMAPI, Stardew Valley, xTile, and MonoGame (Linux/Mac) or XNA
@@ -228,7 +228,7 @@ or you have multiple installs, you can specify the path yourself. There's two wa
</Project>
```
- 4. Replace `PATH_HERE` with your game path.
+ 4. Replace `PATH_HERE` with your game's folder path.
* **Option 2: path in the project file.**
_You'll need to do this for each project that uses the package._