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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-07 10:24:01 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-07 10:24:01 -0500
commit49080501d3929be4f954c5c93483a6254005f435 (patch)
treee782c3e462cd642f2fd203e96a78f17e1b14858d
parent9c9a0a41b041a1799904e78596fdf1d77451e1c4 (diff)
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fix link in package readme (#677)
-rw-r--r--docs/technical/mod-package.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index a33480ad..5b971f96 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -40,7 +40,7 @@ property | description
`$(GamePath)` | The absolute path to the detected game folder.
`$(GameExecutableName)` | The game's executable name for the current OS (`Stardew Valley` on Windows, or `StardewValley` on Linux/Mac).
-If you get a build error saying it can't find your game, see [_set the game path_](#set-the-game-path).
+If you get a build error saying it can't find your game, see [_custom game path_](#custom-game-path).
### Add assembly references
The package adds assembly references to SMAPI, Stardew Valley, xTile, and MonoGame (Linux/Mac) or XNA
@@ -228,7 +228,7 @@ or you have multiple installs, you can specify the path yourself. There's two wa
</Project>
```
- 4. Replace `PATH_HERE` with your game path.
+ 4. Replace `PATH_HERE` with your game's folder path.
* **Option 2: path in the project file.**
_You'll need to do this for each project that uses the package._