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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Utilities/PathUtilities.cs45
2 files changed, 46 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index e335990b..cdd141c3 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -22,6 +22,7 @@
* Internal changes to prepare for upcoming game updates.
* For modders:
+ * Added `PathUtilities` to simplify working with file/asset names.
* You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc).
* For the web UI:
diff --git a/src/SMAPI/Utilities/PathUtilities.cs b/src/SMAPI/Utilities/PathUtilities.cs
new file mode 100644
index 00000000..ea134468
--- /dev/null
+++ b/src/SMAPI/Utilities/PathUtilities.cs
@@ -0,0 +1,45 @@
+using System.Diagnostics.Contracts;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
+namespace StardewModdingAPI.Utilities
+{
+ /// <summary>Provides utilities for normalizing file paths.</summary>
+ public static class PathUtilities
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get the segments from a path (e.g. <c>/usr/bin/example</c> => <c>usr</c>, <c>bin</c>, and <c>example</c>).</summary>
+ /// <param name="path">The path to split.</param>
+ /// <param name="limit">The number of segments to match. Any additional segments will be merged into the last returned part.</param>
+ [Pure]
+ public static string[] GetSegments(string path, int? limit = null)
+ {
+ return ToolkitPathUtilities.GetSegments(path, limit);
+ }
+
+ /// <summary>Normalize path separators in a file path.</summary>
+ /// <param name="path">The file path to normalize.</param>
+ [Pure]
+ public static string NormalizePathSeparators(string path)
+ {
+ return ToolkitPathUtilities.NormalizePathSeparators(path);
+ }
+
+ /// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>
+ /// <param name="path">The path to check.</param>
+ [Pure]
+ public static bool IsSafeRelativePath(string path)
+ {
+ return ToolkitPathUtilities.IsSafeRelativePath(path);
+ }
+
+ /// <summary>Get whether a string is a valid 'slug', containing only basic characters that are safe in all contexts (e.g. filenames, URLs, etc).</summary>
+ /// <param name="str">The string to check.</param>
+ [Pure]
+ public static bool IsSlug(string str)
+ {
+ return ToolkitPathUtilities.IsSlug(str);
+ }
+ }
+}