summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--release-notes.md1
-rw-r--r--src/TrainerMod/TrainerMod.cs14
2 files changed, 10 insertions, 5 deletions
diff --git a/release-notes.md b/release-notes.md
index 029246b0..7a936694 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -15,6 +15,7 @@ For players:
* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.
* Fixed TrainerMod letting you add invalid items which may crash the game.
+* Fixed TrainerMod's `world_downminelevel` command not working.
* Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
* Fixed errors in console command handlers causing the game to crash.
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index 5cbd1ae6..1d4e0b17 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -6,6 +6,7 @@ using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
+using StardewValley.Locations;
using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Tools;
@@ -655,18 +656,21 @@ namespace TrainerMod
break;
case "world_downminelevel":
- Game1.nextMineLevel();
- this.Monitor.Log("OK, warping you to the next mine level.", LogLevel.Info);
- break;
+ {
+ int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0;
+ this.Monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info);
+ Game1.enterMine(false, level + 1, "");
+ break;
+ }
case "world_setminelevel":
if (args.Any())
{
if (args[0].IsInt())
{
- int level = args[0].ToInt();
- Game1.enterMine(true, level, "");
+ int level = Math.Max(1, args[0].ToInt());
this.Monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info);
+ Game1.enterMine(true, level, "");
}
else
this.LogArgumentNotInt(command);