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-rw-r--r--release-notes.md2
-rw-r--r--src/StardewModdingAPI/Framework/Monitor.cs13
-rw-r--r--src/StardewModdingAPI/Program.cs8
3 files changed, 17 insertions, 6 deletions
diff --git a/release-notes.md b/release-notes.md
index b5a8a529..c5d0ccef 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -13,7 +13,7 @@ For mod developers:
See [log](https://github.com/Pathoschild/SMAPI/compare/1.14...1.15).
For players:
-* Many changes to the SMAPI console to make it simpler for players.
+* Several changes to the SMAPI console to make it simpler for players.
* Revamped TrainerMod's item commands:
* `player_add` is a new command which lets you add any game item to your inventory (including tools, weapons, equipment, craftables, wallpaper, etc). This replaces the former `player_additem`, `player_addring`, and `player_addweapon`.
* `list_items` now shows all items in the game. You can search by item type like `list_items weapon`, or search by item name like `list_items galaxy sword`.
diff --git a/src/StardewModdingAPI/Framework/Monitor.cs b/src/StardewModdingAPI/Framework/Monitor.cs
index 925efc33..b64b3b0b 100644
--- a/src/StardewModdingAPI/Framework/Monitor.cs
+++ b/src/StardewModdingAPI/Framework/Monitor.cs
@@ -45,6 +45,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether SMAPI is aborting. Mods don't need to worry about this unless they have background tasks.</summary>
public bool IsExiting => this.ExitTokenSource.IsCancellationRequested;
+ /// <summary>Whether to show the full log stamps (with time/level/logger) in the console. If false, shows a simplified stamp with only the logger.</summary>
+ internal bool ShowFullStampInConsole { get; set; }
+
/// <summary>Whether to show trace messages in the console.</summary>
internal bool ShowTraceInConsole { get; set; }
@@ -124,7 +127,9 @@ namespace StardewModdingAPI.Framework
{
// generate message
string levelStr = level.ToString().ToUpper().PadRight(Monitor.MaxLevelLength);
- message = $"[{DateTime.Now:HH:mm:ss} {levelStr} {source}] {message}";
+
+ string fullMessage = $"[{DateTime.Now:HH:mm:ss} {levelStr} {source}] {message}";
+ string consoleMessage = this.ShowFullStampInConsole ? fullMessage : $"[{source}] {message}";
// write to console
if (this.WriteToConsole && (this.ShowTraceInConsole || level != LogLevel.Trace))
@@ -136,17 +141,17 @@ namespace StardewModdingAPI.Framework
if (background.HasValue)
Console.BackgroundColor = background.Value;
Console.ForegroundColor = color;
- Console.WriteLine(message);
+ Console.WriteLine(consoleMessage);
Console.ResetColor();
}
else
- Console.WriteLine(message);
+ Console.WriteLine(consoleMessage);
});
}
// write to log file
if (this.WriteToFile)
- this.LogFile.WriteLine(message);
+ this.LogFile.WriteLine(fullMessage);
}
}
}
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 70e53f5a..6a240a7b 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -346,6 +346,7 @@ namespace StardewModdingAPI
if (this.Settings.DeveloperMode)
{
this.Monitor.ShowTraceInConsole = true;
+ this.Monitor.ShowFullStampInConsole = true;
this.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info);
}
if (!this.Settings.CheckForUpdates)
@@ -864,7 +865,12 @@ namespace StardewModdingAPI
/// <param name="name">The name of the module which will log messages with this instance.</param>
private Monitor GetSecondaryMonitor(string name)
{
- return new Monitor(name, this.ConsoleManager, this.LogFile, this.CancellationTokenSource) { WriteToConsole = this.Monitor.WriteToConsole, ShowTraceInConsole = this.Settings.DeveloperMode };
+ return new Monitor(name, this.ConsoleManager, this.LogFile, this.CancellationTokenSource)
+ {
+ WriteToConsole = this.Monitor.WriteToConsole,
+ ShowTraceInConsole = this.Settings.DeveloperMode,
+ ShowFullStampInConsole = this.Settings.DeveloperMode
+ };
}
/// <summary>Get a human-readable name for the current platform.</summary>