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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs1
2 files changed, 2 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 8e354585..22eecc3a 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -4,6 +4,7 @@
## Upcoming release
* For players:
* The software conflict message added in SMAPI 3.11.0 now appears as a warning to simplify troubleshooting.
+ * Fixed error loading older Harmony mods for some players who launch the unofficial 64-bit Stardew Valley through Steam.
* Updated compatibility list.
* For mod authors:
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 3606eb66..2b71038a 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -61,6 +61,7 @@ namespace StardewModdingAPI.Framework.ModLoading
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
+ this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only)
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();