diff options
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 53 |
1 files changed, 49 insertions, 4 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 9bb9a857..4eab12c9 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -8,6 +8,7 @@ using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Buildings; using StardewValley.Characters; +using StardewValley.GameData.Movies; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Objects; @@ -167,10 +168,6 @@ namespace StardewModdingAPI.Metadata /**** ** Animals ****/ - case "animals\\cat": - return this.ReloadPetOrHorseSprites<Cat>(content, key); - case "animals\\dog": - return this.ReloadPetOrHorseSprites<Dog>(content, key); case "animals\\horse": return this.ReloadPetOrHorseSprites<Horse>(content, key); @@ -189,12 +186,14 @@ namespace StardewModdingAPI.Metadata return true; case "characters\\farmer\\farmer_base": // Farmer + case "characters\\farmer\\farmer_base_bald": if (Game1.player == null || !Game1.player.IsMale) return false; Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player); return true; case "characters\\farmer\\farmer_girl_base": // Farmer + case "characters\\farmer\\farmer_girl_bald": if (Game1.player == null || Game1.player.IsMale) return false; Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player); @@ -208,6 +207,10 @@ namespace StardewModdingAPI.Metadata FarmerRenderer.hatsTexture = content.Load<Texture2D>(key); return true; + case "characters\\farmer\\pants": // Game1.LoadContent + FarmerRenderer.pantsTexture = content.Load<Texture2D>(key); + return true; + case "characters\\farmer\\shirts": // Game1.LoadContent FarmerRenderer.shirtsTexture = content.Load<Texture2D>(key); return true; @@ -223,6 +226,16 @@ namespace StardewModdingAPI.Metadata Game1.bigCraftablesInformation = content.Load<Dictionary<int, string>>(key); return true; + case "data\\clothinginformation": // Game1.LoadContent + Game1.clothingInformation = content.Load<Dictionary<int, string>>(key); + return true; + + case "data\\concessiontastes": // MovieTheater.GetConcessionTasteForCharacter + this.Reflection + .GetField<List<ConcessionTaste>>(typeof(MovieTheater), "_concessionTastes") + .SetValue(content.Load<List<ConcessionTaste>>(key)); + return true; + case "data\\cookingrecipes": // CraftingRecipe.InitShared CraftingRecipe.cookingRecipes = content.Load<Dictionary<string, string>>(key); return true; @@ -234,6 +247,18 @@ namespace StardewModdingAPI.Metadata case "data\\farmanimals": // FarmAnimal constructor return this.ReloadFarmAnimalData(); + case "data\\moviereactions": // MovieTheater.GetMovieReactions + this.Reflection + .GetField<List<MovieCharacterReaction>>(typeof(MovieTheater), "_genericReactions") + .SetValue(content.Load<List<MovieCharacterReaction>>(key)); + return true; + + case "data\\movies": // MovieTheater.GetMovieData + this.Reflection + .GetField<List<MovieData>>(typeof(MovieTheater), "_movieData") + .SetValue(content.Load<List<MovieData>>(key)); + return true; + case "data\\npcdispositions": // NPC constructor return this.ReloadNpcDispositions(content, key); @@ -241,6 +266,10 @@ namespace StardewModdingAPI.Metadata Game1.NPCGiftTastes = content.Load<Dictionary<string, string>>(key); return true; + case "data\\objectcontexttags": // Game1.LoadContent + Game1.objectContextTags = content.Load<Dictionary<string, string>>(key); + return true; + case "data\\objectinformation": // Game1.LoadContent Game1.objectInformation = content.Load<Dictionary<int, string>>(key); return true; @@ -290,6 +319,14 @@ namespace StardewModdingAPI.Metadata /**** ** Content\LooseSprites ****/ + case "loosesprites\\birds": // Game1.LoadContent + Game1.birdsSpriteSheet = content.Load<Texture2D>(key); + return true; + + case "loosesprites\\concessions": // Game1.LoadContent + Game1.concessionsSpriteSheet = content.Load<Texture2D>(key); + return true; + case "loosesprites\\controllermaps": // Game1.LoadContent Game1.controllerMaps = content.Load<Texture2D>(key); return true; @@ -373,6 +410,10 @@ namespace StardewModdingAPI.Metadata Game1.menuTexture = content.Load<Texture2D>(key); return true; + case "maps\\menutilesuncolored": // Game1.LoadContent + Game1.uncoloredMenuTexture = content.Load<Texture2D>(key); + return true; + case "maps\\springobjects": // Game1.LoadContent Game1.objectSpriteSheet = content.Load<Texture2D>(key); return true; @@ -474,6 +515,10 @@ namespace StardewModdingAPI.Metadata } // dynamic textures + if (this.KeyStartsWith(key, "animals\\cat")) + return this.ReloadPetOrHorseSprites<Cat>(content, key); + if (this.KeyStartsWith(key, "animals\\dog")) + return this.ReloadPetOrHorseSprites<Dog>(content, key); if (this.IsInFolder(key, "Animals")) return this.ReloadFarmAnimalSprites(content, key); |