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-rw-r--r--src/SMAPI/Framework/Content/AssetName.cs52
-rw-r--r--src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs (renamed from src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs)31
2 files changed, 40 insertions, 43 deletions
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs
index 05e1d1c2..d7ee6dba 100644
--- a/src/SMAPI/Framework/Content/AssetName.cs
+++ b/src/SMAPI/Framework/Content/AssetName.cs
@@ -1,9 +1,7 @@
using System;
using StardewModdingAPI.Toolkit.Utilities;
using StardewModdingAPI.Utilities.AssetPathUtilities;
-
using StardewValley;
-
using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
namespace StardewModdingAPI.Framework.Content
@@ -98,24 +96,24 @@ namespace StardewModdingAPI.Framework.Content
if (string.IsNullOrWhiteSpace(assetName))
return false;
- AssetPartYielder compareTo = new(useBaseName ? this.BaseName : this.Name);
- AssetPartYielder compareFrom = new(assetName);
-
+ AssetNamePartEnumerator curParts = new(useBaseName ? this.BaseName : this.Name);
+ AssetNamePartEnumerator otherParts = new(assetName);
+
while (true)
{
- bool otherHasMore = compareFrom.MoveNext();
- bool iHaveMore = compareTo.MoveNext();
+ bool otherHasMore = otherParts.MoveNext();
+ bool curHasMore = curParts.MoveNext();
// neither of us have any more to yield, I'm done.
- if (!otherHasMore && !iHaveMore)
+ if (!otherHasMore && !curHasMore)
return true;
// One of us has more but the other doesn't, this isn't a match.
- if (otherHasMore ^ iHaveMore)
+ if (otherHasMore ^ curHasMore)
return false;
// My next bit doesn't match their next bit, this isn't a match.
- if (!compareTo.Current.Equals(compareFrom.Current, StringComparison.OrdinalIgnoreCase))
+ if (!curParts.Current.Equals(otherParts.Current, StringComparison.OrdinalIgnoreCase))
return false;
// continue checking.
@@ -144,59 +142,59 @@ namespace StardewModdingAPI.Framework.Content
ReadOnlySpan<char> trimmed = prefix.AsSpan().Trim();
// just because most ReadOnlySpan/Span APIs expect a ReadOnlySpan/Span, easier to read.
- ReadOnlySpan<char> seperators = new(ToolkitPathUtilities.PossiblePathSeparators);
+ ReadOnlySpan<char> pathSeparators = new(ToolkitPathUtilities.PossiblePathSeparators);
// asset keys can't have a leading slash, but AssetPathYielder won't yield that.
- if (seperators.Contains(trimmed[0]))
+ if (pathSeparators.Contains(trimmed[0]))
return false;
if (trimmed.Length == 0)
return true;
- AssetPartYielder compareTo = new(this.Name);
- AssetPartYielder compareFrom = new(trimmed);
+ AssetNamePartEnumerator curParts = new(this.Name);
+ AssetNamePartEnumerator prefixParts = new(trimmed);
while (true)
{
- bool otherHasMore = compareFrom.MoveNext();
- bool iHaveMore = compareTo.MoveNext();
+ bool prefixHasMore = prefixParts.MoveNext();
+ bool curHasMore = curParts.MoveNext();
// Neither of us have any more to yield, I'm done.
- if (!otherHasMore && !iHaveMore)
+ if (!prefixHasMore && !curHasMore)
return true;
// the prefix is actually longer than the asset name, this can't be true.
- if (otherHasMore && !iHaveMore)
+ if (prefixHasMore && !curHasMore)
return false;
// they're done, I have more. (These are going to be word boundaries, I don't need to check that).
- if (!otherHasMore && iHaveMore)
+ if (!prefixHasMore && curHasMore)
{
- return allowSubfolder || !compareTo.Remainder.Contains(seperators, StringComparison.Ordinal);
+ return allowSubfolder || !curParts.Remainder.Contains(pathSeparators, StringComparison.Ordinal);
}
// check my next segment against theirs.
- if (otherHasMore && iHaveMore)
+ if (prefixHasMore && curHasMore)
{
// my next segment doesn't match theirs.
- if (!compareTo.Current.StartsWith(compareFrom.Current, StringComparison.OrdinalIgnoreCase))
+ if (!curParts.Current.StartsWith(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
return false;
// my next segment starts with theirs but isn't an exact match.
- if (compareTo.Current.Length != compareFrom.Current.Length)
+ if (curParts.Current.Length != prefixParts.Current.Length)
{
// something like "Maps/" would require an exact match.
- if (seperators.Contains(trimmed[^1]))
+ if (pathSeparators.Contains(trimmed[^1]))
return false;
// check for partial word.
if (!allowPartialWord
- && char.IsLetterOrDigit(compareFrom.Current[^1]) // last character in suffix is not word separator
- && char.IsLetterOrDigit(compareTo.Current[compareFrom.Current.Length]) // and the first character after it isn't either.
+ && char.IsLetterOrDigit(prefixParts.Current[^1]) // last character in suffix is not word separator
+ && char.IsLetterOrDigit(curParts.Current[prefixParts.Current.Length]) // and the first character after it isn't either.
)
return false;
- return allowSubfolder || !compareTo.Remainder.Contains(seperators, StringComparison.Ordinal);
+ return allowSubfolder || !curParts.Remainder.Contains(pathSeparators, StringComparison.Ordinal);
}
// exact matches should continue checking.
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
index a55a0ab4..0840617a 100644
--- a/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
@@ -1,5 +1,4 @@
using System;
-
using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
namespace StardewModdingAPI.Utilities.AssetPathUtilities;
@@ -7,23 +6,23 @@ namespace StardewModdingAPI.Utilities.AssetPathUtilities;
/// <summary>
/// A helper class that yields out each bit of an asset path
/// </summary>
-internal ref struct AssetPartYielder
+internal ref struct AssetNamePartEnumerator
{
- private ReadOnlySpan<char> remainder;
+ private ReadOnlySpan<char> RemainderImpl;
/// <summary>
/// Construct an instance.
/// </summary>
/// <param name="assetName">The asset name.</param>
- internal AssetPartYielder(ReadOnlySpan<char> assetName)
+ internal AssetNamePartEnumerator(ReadOnlySpan<char> assetName)
{
- this.remainder = AssetPartYielder.TrimLeadingPathSeperators(assetName);
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
}
/// <summary>
/// The remainder of the assetName (that hasn't been yielded out yet.)
/// </summary>
- internal ReadOnlySpan<char> Remainder => this.remainder;
+ internal ReadOnlySpan<char> Remainder => this.RemainderImpl;
/// <summary>
/// The current segment.
@@ -31,7 +30,7 @@ internal ref struct AssetPartYielder
public ReadOnlySpan<char> Current { get; private set; } = default;
// this is just so it can be used in a foreach loop.
- public AssetPartYielder GetEnumerator() => this;
+ public AssetNamePartEnumerator GetEnumerator() => this;
/// <summary>
/// Moves the enumerator to the next element.
@@ -39,28 +38,28 @@ internal ref struct AssetPartYielder
/// <returns>True if there is a new</returns>
public bool MoveNext()
{
- if (this.remainder.Length == 0)
+ if (this.RemainderImpl.Length == 0)
{
return false;
}
- int index = this.remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+ int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
- // no more seperator characters found, I'm done.
+ // no more separator characters found, I'm done.
if (index < 0)
{
- this.Current = this.remainder;
- this.remainder = ReadOnlySpan<char>.Empty;
+ this.Current = this.RemainderImpl;
+ this.RemainderImpl = ReadOnlySpan<char>.Empty;
return true;
}
- // Yield the next seperate character bit
- this.Current = this.remainder[..index];
- this.remainder = AssetPartYielder.TrimLeadingPathSeperators(this.remainder[(index + 1)..]);
+ // Yield the next separate character bit
+ this.Current = this.RemainderImpl[..index];
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
return true;
}
- private static ReadOnlySpan<char> TrimLeadingPathSeperators(ReadOnlySpan<char> span)
+ private static ReadOnlySpan<char> TrimLeadingPathSeparators(ReadOnlySpan<char> span)
{
return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators));
}