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-rw-r--r--src/StardewModdingAPI/Framework/SContentManager.cs12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs
index 4c4eee58..9553e79f 100644
--- a/src/StardewModdingAPI/Framework/SContentManager.cs
+++ b/src/StardewModdingAPI/Framework/SContentManager.cs
@@ -246,7 +246,7 @@ namespace StardewModdingAPI.Framework
/// <param name="predicate">Matches the asset keys to invalidate.</param>
/// <param name="dispose">Whether to dispose invalidated assets. This should only be <c>true</c> when they're being invalidated as part of a dispose, to avoid crashing the game.</param>
/// <returns>Returns whether any cache entries were invalidated.</returns>
- public bool InvalidateCache(Func<string, Type, bool> predicate, bool dispose = true)
+ public bool InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false)
{
// find matching asset keys
HashSet<string> purgeCacheKeys = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
@@ -294,12 +294,10 @@ namespace StardewModdingAPI.Framework
internal void DisposeFor(ContentManagerShim shim)
{
this.Monitor.Log($"Content manager '{shim.Name}' disposed, disposing assets that aren't needed by any other asset loader.", LogLevel.Trace);
- HashSet<string> keys = new HashSet<string>(
- from entry in this.AssetLoaders
- where entry.Value.Count == 1 && entry.Value.First() == shim
- select entry.Key
- );
- this.InvalidateCache((key, type) => keys.Contains(key));
+
+ foreach (var entry in this.AssetLoaders)
+ entry.Value.Remove(shim);
+ this.InvalidateCache((key, type) => !this.AssetLoaders[key].Any(), dispose: true);
}